Alliance Guild Reports: Alliance Character Data: 50R-T

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Alliance Character Data: 50R-T

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Mod Data

Mod Stat Distributions

Mod stat distributions across 1612 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 1612 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 75% - health, speed

Typical Mods:
health +6487, speed +127
+0.08% offense
  • +0.11% defense (4)
  • +0.04% protection (2)
  • +12 speed (2)
  • +0.04% tenacity (2)
+32 speed
  • +0.07% protection (3)
  • +26 offense (1)
  • +0.04% health (3)
  • +1105 protection (2)
+0.2% defense
  • +0.05% protection (2)
  • +0.04% health (3)
  • +21 speed (5)
  • +26 offense (1)
+0.16% health
  • +0.08% protection (3)
  • +71 offense (2)
  • +23 speed (5)
  • +0.04% potency (2)
+0.16% health
  • +11 speed (2)
  • +0.06% defense (2)
  • +185 offense (5)
  • +0.02% protection (1)
+0.16% health
  • +10 speed (2)
  • +865 health (2)
  • +0.04% tenacity (2)
  • +0.07% protection (3)
Great Mods:
health +20911, speed +131
+0.08% offense
  • +638 health (2)
  • +2022 protection (3)
  • +0.02% protection (1)
  • +21 speed (4)
+32 speed
  • +0.03% defense (1)
  • +1186 protection (2)
  • +71 offense (2)
  • +1250 health (3)
+0.2% defense
  • +18 speed (4)
  • +0.03% crit chance (2)
  • +0.04% protection (2)
  • +34 defense (3)
+0.16% health
  • +21 speed (4)
  • +0.04% crit chance (2)
  • +0.02% offense (2)
  • +0.09% potency (4)
+0.24% protection
  • +0.04% defense (1)
  • +21 speed (5)
  • +0.02% offense (1)
  • +1993 health (4)
+0.16% health
  • +0.09% tenacity (4)
  • +72 offense (2)
  • +18 speed (4)
  • +887 health (2)

Alliance Demographic Data

Based on 1490 units.
NameDescriptionCountPercent
Spare PartsDroid allies have +35% Defense and +35 Speed and gain Spare Parts until the end of battle, which can't be copied, dispelled or prevented. At the start of battle, if all allies are Droids, 50R-T gains 30% Max Health and +40 Speed.\n\nSpare Parts: +30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented\n\nWhile in Conquests, if all allies are non-Separatist Droids: The first time the first enemy to take a turn is defeated, if there are other active enemies (excluding summons), all allies are revived with 60% Health, and gain Damage Immunity and Instant Defeat Immunity for 2 turns, these buffs can't be copied, dispelled, or prevented. This revive can't be prevented.493%
Sabacc ShuffleDeal Physical damage to all enemies 3 times and inflict Defense Down for 2 turns. At the start of battle if all allies are non-Separatist Droids, this attack has a 60% chance to inflict Target Lock and will remove 10% Turn Meter for each instance of damage (max 30%). Additionally, allies gain 10% Offense (stacking) until the end of the encounter each time this ability is used.\n\nAll allies gain 5% Turn Meter for each debuff inflicted by this ability (max 60%).38826%



Generated 2024-07-22 15:54:58 +0000