Alliance Guild Reports: Alliance Character Data: Admiral Raddus

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Alliance Character Data: Admiral Raddus

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Mod Data

Mod Stat Distributions

Mod stat distributions across 1776 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 1776 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 95% - speed, health, offense, defense, protection

Typical Mods:
speed +124, health +6714, offense +124, defense +3, protection +1813
+0.08% offense
  • +997 health (2)
  • +0.06% protection (2)
  • +14 speed (3)
  • +0.03% defense (1)
+32 speed
  • +0.01% offense (1)
  • +45 offense (1)
  • +0.05% tenacity (2)
  • +49 defense (4)
+0.2% defense
  • +908 protection (1)
  • +0.03% health (2)
  • +0.03% offense (2)
  • +14 speed (3)
+0.16% health
  • +0.02% crit chance (1)
  • +0.02% defense (1)
  • +30 defense (3)
  • +15 speed (3)
+0.24% protection
  • +596 protection (1)
  • +12 speed (3)
  • +0.03% offense (2)
  • +68 offense (2)
+0.24% protection
  • +0.02% potency (1)
  • +18 speed (4)
  • +24 defense (2)
  • +0.05% crit chance (3)
Great Mods:
speed +159, health +21624, offense +102, defense +1, protection +1106
+0.08% offense
  • +1868 health (4)
  • +0.04% health (2)
  • +516 protection (1)
  • +26 speed (5)
+32 speed
  • +0.04% offense (3)
  • +0.02% health (1)
  • +84 offense (2)
  • +0.06% protection (3)
+0.2% defense
  • +21 speed (4)
  • +0.05% offense (4)
  • +473 health (1)
  • +0.04% health (3)
+0.08% offense
  • +0.01% crit chance (1)
  • +0.08% defense (3)
  • +22 defense (2)
  • +28 speed (5)
+0.16% health
  • +0.01% offense (1)
  • +0.05% potency (2)
  • +26 speed (5)
  • +554 protection (1)
+0.16% health
  • +26 speed (5)
  • +0.02% potency (1)
  • +8 defense (1)
  • +2211 health (5)

Alliance Demographic Data

Based on 1344 units.
NameDescriptionCountPercent
Inspiring ManeuverAll Rebel allies gain Protection Up (50%) for 2 turns and recover 35% Max Protection. All ally Tanks gain Taunt for 2 turns. All Rogue One allies gain Spark of Rebellion for 3 turns, which can't be copied and call all Rogue One allies to assist. If target enemy is Dark Side and debuffed, increase their cooldowns by 1 (excluding Galactic Legends).\n\nIf all allies are Rogue One, reduce the cooldown of Inspiring Maneuver by 2.\n\nSpark of Rebellion: Gain 40% Offense and 30 Speed; when this character attacks, recover 20% Max Health and Protection; Empire enemies defeated by this character can't be revived; if Spark of Rebellion is dispelled, gain 40% Turn Meter, 5% Upload progress, and Protection Up (50%) for 2 turns.59544%
Transmission from ScarifAdmiral Raddus gains 30% Defense and 40% Tenacity.\n\nIf Jyn Erso is an ally, she gains Spark of Rebellion at the start of encounter and when Jyn Erso loses Spark of Rebellion, she regains Spark of Rebellion for 3 turns. While Admiral Raddus is active, Jyn Erso can't be defeated.\n\nIf Admiral Raddus is in the Leader slot and not the Ally slot, he gains the granted ability, Hope.\n\nAdmiral Raddus gains 1% Upload Progress for each detrimental effect resisted by a Rogue One ally. Whenever a Rogue One ally deals damage to an enemy with Expose, Admiral Raddus gains 1% Upload Progress for each stack of Expose on that enemy. Whenever a Rogue One ally uses a Special ability, Admiral Raddus gains 2% Upload Progress. When Jyn Erso uses a Basic or Special ability, Admiral Raddus gains 5% Upload Progress. At 100% Upload Progress, Admiral Raddus gains a bonus turn.\n\nHope: Limit one use per battle. Requires 100% Upload Progress to activate. Revive all allies, and all allies recover 100% Health and Protection. Then, deal true damage to all enemies and inflict Healing Immunity and Protection Disruption for 4 turns, which can't be dispelled, evaded, or resisted.59844%



Generated 2024-07-22 15:54:58 +0000