Alliance Guild Reports: Alliance Character Data: Asajj Ventress

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Alliance Character Data: Asajj Ventress

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2887 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2887 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 52% - crit damage, speed, health, offense

Typical Mods:
crit damage +30, speed +102, health +115, offense +116
+0.08% offense
  • +12 speed (3)
  • +0.02% tenacity (1)
  • +113 offense (3)
  • +0.02% defense (1)
+32 speed
  • +0.08% potency (3)
  • +0.05% protection (2)
  • +0.03% tenacity (2)
  • +715 protection (1)
+0.2% defense
  • +16 speed (3)
  • +14 defense (1)
  • +0.04% crit chance (2)
  • +0.05% potency (2)
+0.42% crit damage
  • +9 speed (2)
  • +26 defense (2)
  • +0.01% crit chance (1)
  • +0.04% health (3)
+0.16% health
  • +0.03% tenacity (1)
  • +1453 protection (2)
  • +9 speed (2)
  • +0.08% potency (3)
+0.24% protection
  • +0.04% tenacity (2)
  • +24 speed (5)
  • +0.03% health (2)
  • +0.05% potency (2)
Great Mods:
crit damage +30, speed +152, health +6427, offense +318
+0.08% offense
  • +0.06% potency (2)
  • +155 offense (4)
  • +24 speed (5)
  • +0.02% tenacity (1)
+32 speed
  • +123 offense (3)
  • +0.02% potency (1)
  • +0.07% crit chance (3)
  • +786 protection (1)
+0.2% defense
  • +26 speed (5)
  • +750 health (2)
  • +0.04% tenacity (2)
  • +0.03% crit chance (2)
+0.42% crit damage
  • +22 speed (5)
  • +0.04% potency (2)
  • +0.02% health (1)
  • +36 offense (1)
+0.16% health
  • +23 speed (5)
  • +0.02% potency (1)
  • +0.03% crit chance (2)
  • +0.01% offense (1)
+0.3% potency
  • +25 speed (5)
  • +677 health (2)
  • +0.03% health (2)
  • +0.07% tenacity (3)

#2 - 45% - offense, health, speed, protection

Typical Mods:
offense +801, health +1686, speed +54, protection +3187
+0.06% offense
  • +0.06% crit chance (3)
  • +0.01% health (2)
  • +1187 protection (2)
  • +5 speed (1)
+30 speed
  • +0.04% crit chance (2)
  • +0.02% offense (4)
  • +0.01% tenacity (1)
  • +0.01% potency (1)
+0.12% defense
  • +16 defense (2)
  • +10 speed (2)
  • +0.04% potency (2)
  • +0.02% tenacity (1)
+0.12% defense
  • +9 speed (2)
  • +1269 protection (2)
  • +0.01% offense (2)
  • +651 health (2)
+0.06% health
  • +0.03% defense (2)
  • +1000 health (3)
  • +37 offense (1)
  • +0.01% potency (1)
+0.06% offense
  • +70 offense (2)
  • +0.06% protection (4)
  • +0.02% tenacity (1)
  • +709 protection (1)
Great Mods:
offense +1242, health +7047, speed +140, protection +2798
+0.08% offense
  • +0.07% tenacity (3)
  • +382 health (1)
  • +156 offense (4)
  • +22 speed (4)
+32 speed
  • +0.03% offense (2)
  • +131 offense (4)
  • +825 health (2)
  • +0.08% protection (4)
+0.2% defense
  • +21 speed (4)
  • +1586 protection (2)
  • +146 offense (4)
  • +0.05% potency (2)
+0.08% offense
  • +0.02% protection (1)
  • +108 offense (3)
  • +18 speed (4)
  • +0.09% potency (4)
+0.16% health
  • +26 speed (5)
  • +0.02% crit chance (1)
  • +0.07% protection (3)
  • +863 health (2)
+0.08% offense
  • +12 defense (1)
  • +1149 protection (2)
  • +21 speed (5)
  • +0.02% potency (1)

Alliance Demographic Data

Based on 1709 units.
NameDescriptionCountPercent
Nightsister SwiftnessNightsister allies have +30 Speed, +30% Offense, gain 50% Turn Meter when they fall below 100% Health, and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted.85350%
RampageWhen any ally or enemy is defeated, Asajj gains 35% Turn Meter, and, gains 15% Offense, 15% Critical Chance, and 5% Max Health (stacking) until the end of the encounter. Asajj has +15 Speed for each enemy with no buffs.\n\nWhile in Grand Arenas: Nightsister allies gain 30% Max Health, Potency, and Tenacity. When any ally or enemy is defeated, all Nightsister allies gain 10% Turn Meter, recover 25% Protection, and the cooldown of Endless Wrath is reset. When Asajj uses Endless Wrath, inflict Healing Immunity on all enemies for 2 turns and reduce their Defense and Max Health by 4% for the rest of the encounter (excludes Galactic Legends). Asajj has +10% Critical Damage for each enemy with debuffs.111665%



Generated 2024-07-22 15:54:58 +0000