Based on 2059 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: crit damage +30, speed +103, offense +151, crit chance +7, health +1588, protection +5913
| Great Mods: crit damage +30, speed +132, offense +267, crit chance +0, health +8861, protection +132
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Typical Mods: speed +97, health +1504, offense +110, protection +1470
| Great Mods: speed +161, health +2326, offense +199, protection +2832
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Name | Description | Count | Percent |
---|---|---|---|
![]() | Bounty Hunter and Scoundrel allies have +30% Offense while Stealthed. At the start of battle, and whenever a Bounty Hunter ally defeats an enemy, all Bounty Hunter Attacker allies gain Stealth for 2 turns. When Aurra Sing is in the Leader slot, and not the Ally slot, the following Contract is active:\n\nContract: Use an ability while buffed 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\n\nReward: All Bounty Hunter allies gain +50% Counter Chance and their Payouts are activated. Bounty Hunter allies recover 25% Protection and gain 25% Turn Meter whenever an enemy is defeated. | 365 | 23% |
![]() | Deal Physical damage to target enemy. If the target is Toppled, this attack deals 200% more damage and this ability's cooldown is reset. (Only Raid Bosses can be Toppled.) | 334 | 21% |