Alliance Guild Reports: Alliance Character Data: Echo

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Alliance Character Data: Echo

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Mod Data

Mod Stat Distributions

Mod stat distributions across 1833 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 1833 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 100% - speed, health, potency

Typical Mods:
speed +173, health +6039, potency +0
+0.08% offense
  • +485 health (1)
  • +0.03% protection (1)
  • +0.06% defense (2)
  • +24 speed (5)
+32 speed
  • +401 health (1)
  • +0.07% crit chance (4)
  • +0.03% protection (1)
  • +0.03% health (2)
+0.2% defense
  • +194 offense (5)
  • +22 speed (4)
  • +0.03% health (2)
  • +12 defense (1)
+0.24% protection
  • +23 speed (5)
  • +0.03% offense (2)
  • +122 offense (3)
  • +0.04% potency (2)
+0.16% health
  • +26 speed (5)
  • +0.04% protection (2)
  • +728 protection (1)
  • +0.06% defense (2)
+0.3% potency
  • +0.05% defense (2)
  • +27 speed (5)
  • +525 protection (1)
  • +23 defense (2)
Great Mods:
speed +188, health +4516, potency +15
+0.08% offense
  • +0.03% tenacity (1)
  • +0.02% protection (1)
  • +0.05% crit chance (3)
  • +28 speed (5)
+32 speed
  • +0.06% defense (2)
  • +0.07% potency (3)
  • +1226 protection (2)
  • +0.02% crit chance (1)
+0.2% defense
  • +27 speed (5)
  • +0.04% potency (2)
  • +41 defense (3)
  • +0.03% crit chance (2)
+0.16% health
  • +0.02% potency (1)
  • +2339 health (5)
  • +13 defense (1)
  • +27 speed (5)
+0.16% health
  • +0.03% offense (2)
  • +1240 health (3)
  • +0.04% potency (2)
  • +29 speed (5)
+0.3% potency
  • +776 health (2)
  • +0.09% protection (4)
  • +26 speed (5)
  • +0.02% offense (1)

Alliance Demographic Data

Based on 1595 units.
NameDescriptionCountPercent
One That SurvivesWhenever a Clone Trooper ally gains or loses a buff from a Bad Batch ally's ability, they recover 4% Health and Protection, doubled for Bad Batch allies.\n\nWhenever a Bad Batch ally inflicts a debuff on an enemy, that enemy loses 8% Protection. If that enemy had less than 50% Protection and more than 50% Health, they also lose 8% Health. This effect excludes raid bosses and Galactic Legends.64540%



Generated 2024-07-22 15:54:58 +0000