Alliance Guild Reports: Alliance Character Data: Hunter

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Alliance Character Data: Hunter

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Mod Data

Mod Stat Distributions

Mod stat distributions across 1704 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 1704 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 61% - offense, speed, health

Typical Mods:
offense +1111, speed +116, health +7089
+0.08% offense
  • +0.05% health (3)
  • +389 health (1)
  • +16 speed (3)
  • +197 offense (5)
+32 speed
  • +0.02% defense (1)
  • +0.02% crit chance (1)
  • +0.03% health (2)
  • +0.09% potency (4)
+0.2% defense
  • +0.04% tenacity (2)
  • +14 defense (1)
  • +17 speed (4)
  • +70 offense (2)
+0.08% offense
  • +15 speed (3)
  • +1582 protection (2)
  • +826 health (2)
  • +0.01% crit chance (1)
+0.16% health
  • +0.02% tenacity (1)
  • +22 speed (4)
  • +36 defense (3)
  • +0.11% defense (4)
+0.08% offense
  • +14 speed (3)
  • +0.05% potency (2)
  • +27 defense (2)
  • +44 offense (1)
Great Mods:
offense +1473, speed +122, health +7118
+0.08% offense
  • +736 health (2)
  • +10 speed (2)
  • +184 offense (5)
  • +0.04% health (3)
+32 speed
  • +100 offense (3)
  • +505 health (1)
  • +0.01% offense (1)
  • +2030 protection (3)
+0.2% defense
  • +19 defense (2)
  • +16 speed (3)
  • +0.05% offense (4)
  • +103 offense (3)
+0.08% offense
  • +0.05% health (3)
  • +1495 protection (2)
  • +22 speed (4)
  • +128 offense (3)
+0.16% health
  • +73 offense (2)
  • +0.08% potency (3)
  • +0.02% offense (2)
  • +23 speed (5)
+0.08% offense
  • +19 speed (4)
  • +0.08% tenacity (3)
  • +0.06% crit chance (3)
  • +80 offense (2)

#2 - 31% - crit damage, speed, offense, crit chance, health, protection, defense

Typical Mods:
crit damage +30, speed +106, offense +75, crit chance +8, health +1790, protection +1635, defense +1
+0.08% offense
  • +16 speed (3)
  • +1496 protection (2)
  • +27 defense (2)
  • +0.04% potency (2)
+30 speed
  • +0.01% defense (1)
  • +65 offense (2)
  • +1006 health (3)
  • +0.01% offense (2)
+0.2% defense
  • +24 speed (5)
  • +0.01% offense (1)
  • +0.04% crit chance (2)
  • +0.04% potency (2)
+0.36% crit damage
  • +0.03% health (3)
  • +0.04% protection (2)
  • +7 speed (2)
  • +0.01% defense (1)
+0.24% protection
  • +18 speed (4)
  • +0.04% health (2)
  • +0.03% potency (1)
  • +0.04% tenacity (2)
+0.08% offense
  • +0.07% defense (2)
  • +0.04% potency (2)
  • +748 health (2)
  • +11 speed (2)
Great Mods:
crit damage +30, speed +135, offense +534, crit chance +0, health +8005, protection +29, defense +0
+0.08% offense
  • +0.04% protection (2)
  • +156 offense (4)
  • +0.01% crit chance (1)
  • +22 speed (5)
+32 speed
  • +0.02% tenacity (1)
  • +0.02% protection (1)
  • +0.05% offense (4)
  • +93 offense (2)
+0.2% defense
  • +18 speed (4)
  • +0.03% crit chance (2)
  • +1677 health (4)
  • +0.03% offense (2)
+0.42% crit damage
  • +25 speed (5)
  • +0.07% tenacity (3)
  • +0.02% crit chance (1)
  • +121 offense (3)
+0.16% health
  • +0.07% tenacity (3)
  • +484 health (1)
  • +15 defense (1)
  • +21 speed (4)
+0.08% offense
  • +0.06% crit chance (3)
  • +151 offense (4)
  • +17 speed (3)
  • +0.03% health (2)

#3 - 6% - health, protection, speed, crit damage, defense, crit chance, offense, potency

Typical Mods:
health +12922, protection +2791, speed +71, crit damage +0, defense +2, crit chance +8, offense +176, potency +0
+0.06% offense
  • +36 offense (1)
  • +978 health (3)
  • +8 speed (2)
  • +0.02% defense (2)
+30 speed
  • +0% offense (1)
  • +0.06% tenacity (3)
  • +0.02% health (2)
  • +426 health (1)
+0.2% defense
  • +136 offense (3)
  • +4 speed (1)
  • +33 defense (3)
  • +0.04% crit chance (2)
+0.42% crit damage
  • +0.02% defense (1)
  • +11 speed (2)
  • +0.02% offense (1)
  • +2785 protection (4)
+0.06% health
  • +0.04% tenacity (2)
  • +0.01% protection (1)
  • +18 defense (3)
  • +9 speed (2)
+0.24% potency
  • +0.06% crit chance (3)
  • +9 speed (2)
  • +0% offense (1)
  • +0.01% defense (1)
Great Mods:
health +21010, protection +3597, speed +18, crit damage +0, defense +3, crit chance +0, offense +197, potency +0
+0.08% offense
  • +0.07% defense (3)
  • +781 health (2)
  • +0.01% health (1)
  • +0.03% tenacity (2)
+0.24% protection
  • +825 health (2)
  • +0.04% offense (3)
  • +71 offense (2)
  • +14 defense (1)
+0.2% defense
  • +2368 protection (3)
  • +0.04% tenacity (2)
  • +0.04% crit chance (2)
  • +44 offense (1)
+0.24% protection
  • +0.03% tenacity (1)
  • +0.03% health (2)
  • +75 offense (2)
  • +1301 health (3)
+0.24% protection
  • +873 protection (1)
  • +33 defense (3)
  • +0.04% potency (2)
  • +10 speed (2)
+0.2% defense
  • +0.01% offense (1)
  • +866 health (2)
  • +36 defense (3)
  • +8 speed (2)

Alliance Demographic Data

Based on 1626 units.
NameDescriptionCountPercent
A Different PathBad Batch allies have +35% Max Health, +35% Max Protection, and +50% Potency.\n\nWhen Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies.\n\nWhile Bad Batch allies have Evasion Up, they have +50% Critical Avoidance. When using an ability against a Target Locked enemy, Bad Batch allies can't be countered.\n\nWhen damaging an enemy with Expose, Bad Batch allies remove 50% Turn Meter from that enemy, doubled for Droid and Separatist enemies (excludes raid bosses and Galactic Legends), which can't be evaded or resisted.68442%



Generated 2024-07-22 15:54:58 +0000