Alliance Guild Reports: Alliance Character Data: Omega

Alliance | Characters |
Resources
Player | Characters | History | Transfers

Alliance Character Data: Omega

swgoh.gg data

Mod Data

Mod Stat Distributions

Mod stat distributions across 1454 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 1454 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 45% - offense, speed, health

Typical Mods:
offense +1034, speed +84, health +5594
+0.06% offense
  • +0.04% protection (2)
  • +10 speed (2)
  • +0.01% potency (1)
  • +0.02% health (2)
+30 speed
  • +0.03% tenacity (2)
  • +0.02% protection (1)
  • +0.02% crit chance (1)
  • +18 defense (2)
+0.12% defense
  • +13 speed (3)
  • +417 health (1)
  • +444 protection (1)
  • +0.04% tenacity (3)
+0.36% crit damage
  • +615 health (2)
  • +88 offense (2)
  • +10 speed (2)
  • +15 defense (2)
+0.24% protection
  • +0.01% offense (2)
  • +14 defense (2)
  • +0.01% health (1)
  • +11 speed (3)
+0.06% offense
  • +0.02% crit chance (1)
  • +10 speed (2)
  • +127 offense (3)
  • +0.03% protection (2)
Great Mods:
offense +1470, speed +33, health +5103
+0.08% offense
  • +151 offense (4)
  • +1298 protection (2)
  • +521 health (1)
  • +5 speed (1)
+0.08% offense
  • +80 offense (2)
  • +0.08% tenacity (3)
  • +10 speed (2)
  • +0.02% health (1)
+0.2% defense
  • +5 speed (1)
  • +126 offense (3)
  • +0.03% offense (2)
  • +1183 protection (2)
+0.08% offense
  • +0.04% defense (1)
  • +8 speed (2)
  • +0.06% tenacity (3)
  • +82 offense (2)
+0.24% protection
  • +5 speed (1)
  • +0.03% health (2)
  • +131 offense (3)
  • +0.02% offense (2)
+0.08% offense
  • +67 offense (2)
  • +0.06% crit chance (3)
  • +0.02% health (1)
  • +0.05% tenacity (2)

#2 - 35% - crit damage, speed, crit chance, offense, protection, health

Typical Mods:
crit damage +30, speed +70, crit chance +8, offense +277, protection +2804, health +644
+0.06% offense
  • +71 offense (2)
  • +0.04% defense (4)
  • +0.01% health (1)
  • +4 speed (1)
+30 speed
  • +0.02% defense (2)
  • +0.02% crit chance (1)
  • +0.01% offense (2)
  • +2106 protection (3)
+0.12% defense
  • +59 offense (2)
  • +613 health (2)
  • +0.02% crit chance (1)
  • +14 speed (3)
+0.36% crit damage
  • +0.09% crit chance (5)
  • +40 offense (1)
  • +547 protection (1)
  • +4 speed (1)
+0.24% protection
  • +0.02% tenacity (1)
  • +9 speed (2)
  • +0.06% potency (4)
  • +45 offense (1)
+0.06% health
  • +15 defense (2)
  • +9 speed (2)
  • +59 offense (2)
  • +0.03% protection (2)
Great Mods:
crit damage +30, speed +151, crit chance +0, offense +227, protection +1406, health +8903
+0.08% offense
  • +71 offense (2)
  • +1268 protection (2)
  • +23 speed (5)
  • +0.03% potency (1)
+32 speed
  • +0.02% offense (2)
  • +144 offense (3)
  • +2236 health (5)
  • +25 defense (2)
+0.2% defense
  • +24 speed (5)
  • +0.05% tenacity (2)
  • +0.04% health (3)
  • +756 health (2)
+0.42% crit damage
  • +8 defense (1)
  • +1007 health (3)
  • +0.04% defense (1)
  • +25 speed (5)
+0.24% protection
  • +25 speed (5)
  • +0.02% health (2)
  • +0.03% offense (3)
  • +0.04% crit chance (2)
+0.08% offense
  • +22 speed (4)
  • +0.05% tenacity (2)
  • +71 defense (5)
  • +323 health (1)

#3 - 20% - speed, health, offense

Typical Mods:
speed +97, health +4987, offense +154
+0.06% offense
  • +0.02% crit chance (1)
  • +10 speed (2)
  • +0.03% protection (2)
  • +0.03% tenacity (2)
+30 speed
  • +79 offense (2)
  • +0.01% tenacity (1)
  • +424 health (1)
  • +936 protection (2)
+0.12% defense
  • +10 speed (2)
  • +0.03% tenacity (2)
  • +69 offense (2)
  • +0.04% crit chance (2)
+0.06% offense
  • +18 defense (2)
  • +1377 protection (2)
  • +10 speed (2)
  • +0.02% health (2)
+0.24% protection
  • +0.02% defense (2)
  • +0.01% crit chance (1)
  • +11 speed (2)
  • +0.03% potency (2)
+0.12% defense
  • +11 speed (2)
  • +1534 protection (2)
  • +0.01% health (1)
  • +0.01% offense (3)
Great Mods:
speed +151, health +8903, offense +227
+0.08% offense
  • +71 offense (2)
  • +1268 protection (2)
  • +23 speed (5)
  • +0.03% potency (1)
+32 speed
  • +0.02% offense (2)
  • +144 offense (3)
  • +2236 health (5)
  • +25 defense (2)
+0.2% defense
  • +24 speed (5)
  • +0.05% tenacity (2)
  • +0.04% health (3)
  • +756 health (2)
+0.42% crit damage
  • +8 defense (1)
  • +1007 health (3)
  • +0.04% defense (1)
  • +25 speed (5)
+0.24% protection
  • +25 speed (5)
  • +0.02% health (2)
  • +0.03% offense (3)
  • +0.04% crit chance (2)
+0.08% offense
  • +22 speed (4)
  • +0.05% tenacity (2)
  • +71 defense (5)
  • +323 health (1)

Alliance Demographic Data

Based on 1575 units.
NameDescriptionCountPercent
Adaptive LearnerDeal Physical damage and inflict target enemy with Zeroed In. Dispel Zeroed In from all other enemies and Omega gains a stack of Target Practice. These effects can't be copied, dispelled, prevented, or resisted and last until the end of the encounter, Zeroed In is removed from an enemy, or Omega is defeated.\n\nIf the target enemy is Exposed, this attack inflicts Target Lock for 2 turns and removes 10% Turn Meter.\n\nZeroed In: Omega has Target Practice while a character is afflicted by this; Omega can ignore Taunt to target this enemy\n\nTarget Practice: +5% Critical Chance, and Offense, and +10% Critical Damage per stack42827%
Part of the SquadAt the start of the encounter, if all allies are Bad Batch, whenever the allied leader begins their turn, Omega gains 5 Speed and 2% Offense (stacking, max 50 Speed and 20% Offense) for the rest of the encounter.\n\nWhile Omega has Stealth, she has +10% Critical Damage, and when another Bad Batch ally uses a Special ability, Omega assists, dealing 60% less damage. While Omega has Defense Up, she has +10% Critical Chance.\n\nOmega's attacks deal 5% more damage for each buff she has and 5% more damage for each debuff the enemy has.\n\nWhile in Territory Battles: At the start of battle, all Bad Batch allies gain Max Health equal to 10% of their Max Protection for each of their own Relic Amplifier levels (max 100%). Then, they lose all Protection. Bad Batch allies take reduced damage from percent Health damage effects. These bonuses last until the first time Omega is defeated.\n\nAt the start of each encounter, Bad Batch allies gain 10% bonus Protection for 2 turns for each of Omega's Relic Amplifier levels. Whenever Omega uses her Basic ability, she deals damage again for each other Bad Batch ally, dealing 50% less damage.44929%



Generated 2024-07-22 15:54:58 +0000