Alliance Guild Reports: Alliance Character Data: Wrecker

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Alliance Character Data: Wrecker

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Mod Data

Mod Stat Distributions

Mod stat distributions across 1863 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 1863 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 70% - protection, health, speed, defense

Typical Mods:
protection +1074, health +12922, speed +96, defense +7
+0.08% offense
  • +0.03% crit chance (2)
  • +0.02% tenacity (1)
  • +17 speed (4)
  • +75 offense (2)
+0.24% protection
  • +43 defense (3)
  • +0.02% potency (1)
  • +19 speed (4)
  • +41 offense (1)
+0.2% defense
  • +0.07% potency (3)
  • +15 speed (3)
  • +0.02% protection (1)
  • +0.02% offense (2)
+0.24% protection
  • +0.04% potency (2)
  • +0.02% crit chance (1)
  • +13 speed (3)
  • +0.07% tenacity (3)
+0.24% protection
  • +0.05% health (3)
  • +16 speed (3)
  • +537 protection (1)
  • +39 defense (3)
+0.24% protection
  • +0.03% health (2)
  • +16 speed (3)
  • +878 health (2)
  • +99 offense (2)
Great Mods:
protection +16611, health +19696, speed +103, defense +2
+0.08% offense
  • +0.04% tenacity (2)
  • +18 speed (4)
  • +0.02% protection (1)
  • +3159 protection (5)
+32 speed
  • +372 health (1)
  • +0.05% tenacity (3)
  • +0.04% health (3)
  • +3478 protection (5)
+0.2% defense
  • +11 speed (2)
  • +0.05% potency (2)
  • +3567 protection (5)
  • +1289 health (3)
+0.08% offense
  • +0.05% crit chance (3)
  • +14 speed (3)
  • +0.06% potency (3)
  • +2114 protection (3)
+0.24% protection
  • +0.03% health (2)
  • +1277 protection (2)
  • +14 speed (3)
  • +66 defense (5)
+0.24% protection
  • +0.06% tenacity (3)
  • +14 speed (3)
  • +27 defense (2)
  • +2742 protection (4)

#2 - 19% - tenacity, protection, speed

Typical Mods:
tenacity +60, protection +4336, speed +77
+0.06% offense
  • +17 speed (4)
  • +688 protection (1)
  • +0.01% health (2)
  • +0.01% protection (1)
+30 speed
  • +79 offense (2)
  • +283 health (1)
  • +1164 protection (2)
  • +0.05% protection (3)
+0.12% defense
  • +1300 protection (2)
  • +0.04% potency (2)
  • +620 health (2)
  • +7 speed (2)
+0.12% defense
  • +0.05% tenacity (3)
  • +13 defense (2)
  • +7 speed (2)
  • +0% offense (1)
+0.24% protection
  • +0.02% defense (2)
  • +589 protection (1)
  • +9 speed (2)
  • +0.05% potency (3)
+0.06% health
  • +430 protection (1)
  • +7 speed (2)
  • +107 offense (3)
  • +0.03% crit chance (2)
Great Mods:
tenacity +60, protection +6862, speed +122
+0.08% offense
  • +0.02% tenacity (1)
  • +16 speed (3)
  • +0.03% health (2)
  • +0.06% potency (3)
+32 speed
  • +0.01% crit chance (1)
  • +0.01% health (1)
  • +3219 protection (4)
  • +0.05% protection (2)
+0.2% defense
  • +0.02% tenacity (1)
  • +18 speed (4)
  • +636 protection (1)
  • +0.07% potency (3)
+0.2% defense
  • +306 health (1)
  • +0.06% health (4)
  • +0.02% offense (2)
  • +25 speed (5)
+0.24% protection
  • +19 speed (4)
  • +2720 protection (4)
  • +43 offense (1)
  • +0.06% tenacity (3)
+0.24% protection
  • +20 defense (2)
  • +12 speed (2)
  • +0.01% health (1)
  • +0.07% crit chance (3)

Alliance Demographic Data

Based on 1628 units.
NameDescriptionCountPercent
Dauntless CommandoAt the start of battle, Wrecker gains +20% Max Health and Max Protection for each other Bad Batch ally. Wrecker gains 1 stack of Fury for each Clone Trooper and each Bad Batch ally. Whenever Wrecker gains Stealth, he dispels it and gains Taunt for 1 turn.\n\nWhenever Wrecker takes damage from an enemy, he gains 1 stack of Fury. At 10 stacks, he loses all stacks of Fury and gains Furious for 2 turns, which can't be copied, dispelled, or prevented. When Wrecker gains Furious, he gains Taunt for 1 turn.\n\nFurious: Abilities gain additional effects; can't gain Fury65540%



Generated 2024-07-22 15:54:58 +0000