Based on 1863 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: protection +1074, health +12922, speed +96, defense +7
| Great Mods: protection +16611, health +19696, speed +103, defense +2
|
Typical Mods: tenacity +60, protection +4336, speed +77
| Great Mods: tenacity +60, protection +6862, speed +122
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | At the start of battle, Wrecker gains +20% Max Health and Max Protection for each other Bad Batch ally. Wrecker gains 1 stack of Fury for each Clone Trooper and each Bad Batch ally. Whenever Wrecker gains Stealth, he dispels it and gains Taunt for 1 turn.\n\nWhenever Wrecker takes damage from an enemy, he gains 1 stack of Fury. At 10 stacks, he loses all stacks of Fury and gains Furious for 2 turns, which can't be copied, dispelled, or prevented. When Wrecker gains Furious, he gains Taunt for 1 turn.\n\nFurious: Abilities gain additional effects; can't gain Fury | 655 | 40% |