Alliance Guild Reports: Alliance Character Data: Bastila Shan

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Alliance Character Data: Bastila Shan

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Mod Data

Mod Stat Distributions

Mod stat distributions across 3052 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 3052 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 100% - speed, health, protection, offense, potency

Typical Mods:
speed +129, health +7321, protection +600, offense +221, potency +0
+0.08% offense
  • +82 offense (2)
  • +0.04% protection (2)
  • +15 speed (3)
  • +0.04% potency (2)
+32 speed
  • +0.03% health (2)
  • +18 defense (2)
  • +47 offense (1)
  • +0.05% crit chance (3)
+0.2% defense
  • +21 defense (2)
  • +0.06% potency (3)
  • +20 speed (4)
  • +1412 health (3)
+0.24% protection
  • +0.03% potency (1)
  • +0.05% tenacity (2)
  • +9 speed (2)
  • +0.12% defense (4)
+0.16% health
  • +24 speed (5)
  • +461 protection (1)
  • +87 offense (2)
  • +0.04% potency (2)
+0.3% potency
  • +0.05% tenacity (2)
  • +11 defense (1)
  • +0.05% crit chance (3)
  • +15 speed (3)
Great Mods:
speed +177, health +8282, protection +4147, offense +76, potency +0
+0.08% offense
  • +27 speed (5)
  • +2113 protection (3)
  • +764 health (2)
  • +0.04% protection (2)
+32 speed
  • +0.02% protection (1)
  • +0.08% defense (3)
  • +0.01% health (1)
  • +0.03% offense (3)
+0.2% defense
  • +10 defense (1)
  • +0.01% offense (1)
  • +1436 health (3)
  • +28 speed (5)
+0.16% health
  • +0.02% offense (1)
  • +26 speed (5)
  • +0.01% crit chance (1)
  • +0.14% defense (4)
+0.16% health
  • +0.02% tenacity (1)
  • +25 speed (5)
  • +2004 protection (3)
  • +68 offense (2)
+0.16% health
  • +11 defense (1)
  • +0.06% defense (3)
  • +25 speed (5)
  • +0.07% potency (3)

Alliance Demographic Data

Based on 1706 units.
NameDescriptionCountPercent
InitiativeAt the start of the battle, Jedi allies gain 15% Turn Meter and Protection Up (200%, can't be dispelled), and Jedi Tank allies Taunt for 1 turn. While Jedi allies have Protection Up, they have +150% Tenacity and deal 35% more damage.103961%



Generated 2024-07-22 15:54:58 +0000