Based on 3052 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: speed +129, health +7321, protection +600, offense +221, potency +0
| Great Mods: speed +177, health +8282, protection +4147, offense +76, potency +0
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Name | Description | Count | Percent |
---|---|---|---|
![]() | At the start of the battle, Jedi allies gain 15% Turn Meter and Protection Up (200%, can't be dispelled), and Jedi Tank allies Taunt for 1 turn. While Jedi allies have Protection Up, they have +150% Tenacity and deal 35% more damage. | 1039 | 61% |