Alliance Guild Reports: Alliance Character Data: Boba Fett

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Alliance Character Data: Boba Fett

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Mod Data

Mod Stat Distributions

Mod stat distributions across 3243 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 3243 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 65% - crit damage, offense, speed, crit chance, protection

Typical Mods:
crit damage +30, offense +376, speed +101, crit chance +8, protection +1701
+0.08% offense
  • +17 speed (3)
  • +105 offense (3)
  • +0.03% health (2)
  • +0.02% protection (1)
+32 speed
  • +0.03% potency (1)
  • +2015 health (5)
  • +0.05% tenacity (2)
  • +0.03% defense (1)
+0.2% defense
  • +77 offense (2)
  • +0.06% potency (2)
  • +0.01% crit chance (1)
  • +21 speed (4)
+0.42% crit damage
  • +67 offense (2)
  • +0.04% tenacity (2)
  • +0.05% potency (2)
  • +13 speed (3)
+0.24% protection
  • +9 speed (2)
  • +0.04% health (3)
  • +0.09% defense (3)
  • +0.02% potency (1)
+0.24% protection
  • +1529 protection (2)
  • +9 speed (2)
  • +123 offense (3)
  • +24 defense (2)
Great Mods:
crit damage +30, offense +937, speed +116, crit chance +0, protection +1440
+0.08% offense
  • +161 offense (4)
  • +18 defense (2)
  • +891 protection (1)
  • +22 speed (5)
+0.08% offense
  • +1227 health (3)
  • +25 speed (5)
  • +125 offense (3)
  • +0.04% defense (1)
+0.2% defense
  • +0.05% offense (4)
  • +15 speed (3)
  • +151 offense (4)
  • +0.02% potency (1)
+0.42% crit damage
  • +1301 health (3)
  • +466 protection (1)
  • +12 speed (3)
  • +105 offense (3)
+0.24% protection
  • +0.01% health (1)
  • +17 speed (4)
  • +0.02% offense (2)
  • +186 offense (5)
+0.35% tenacity
  • +25 speed (5)
  • +15 defense (1)
  • +195 offense (5)
  • +349 health (1)

#2 - 26% - offense, speed, health, defense, potency, protection

Typical Mods:
offense +1110, speed +134, health +5067, defense +2, potency +0, protection +4634
+0.08% offense
  • +37 offense (1)
  • +0.03% crit chance (2)
  • +0.04% protection (2)
  • +21 speed (4)
+32 speed
  • +0.05% tenacity (2)
  • +121 offense (3)
  • +0.03% potency (1)
  • +1181 protection (2)
+0.2% defense
  • +0.03% offense (3)
  • +29 defense (2)
  • +24 speed (5)
  • +956 health (2)
+0.42% crit damage
  • +11 defense (1)
  • +0.07% tenacity (3)
  • +19 speed (4)
  • +0.04% crit chance (2)
+0.24% protection
  • +71 offense (2)
  • +14 speed (3)
  • +1383 protection (2)
  • +14 defense (1)
+0.3% potency
  • +1966 protection (3)
  • +0.04% crit chance (2)
  • +0.02% protection (1)
  • +24 speed (5)
Great Mods:
offense +1448, speed +116, health +5558, defense +1, potency +0, protection +83
+0.08% offense
  • +38 offense (1)
  • +0.06% defense (2)
  • +13 speed (3)
  • +1417 health (3)
+32 speed
  • +0.05% offense (3)
  • +136 offense (3)
  • +0.03% crit chance (2)
  • +0.03% defense (1)
+0.2% defense
  • +5 speed (1)
  • +0.04% offense (3)
  • +112 offense (3)
  • +0.03% health (2)
+0.42% crit damage
  • +0.04% health (3)
  • +32 offense (1)
  • +13 speed (3)
  • +0.05% tenacity (2)
+0.24% protection
  • +146 offense (4)
  • +27 speed (5)
  • +0.02% tenacity (1)
  • +21 defense (2)
+0.08% offense
  • +94 offense (3)
  • +0.06% tenacity (3)
  • +26 speed (5)
  • +0.02% crit chance (1)

#3 - 6% - protection, crit damage, defense, crit chance, health, offense, speed

Typical Mods:
protection +3971, crit damage +30, defense +1, crit chance +8, health +1807, offense +168, speed +46
+0.08% offense
  • +9 speed (2)
  • +0.06% health (3)
  • +1324 protection (2)
  • +785 health (2)
+19 speed
  • +0.01% health (2)
  • +0.01% protection (1)
  • +0.01% potency (1)
  • +193 protection (1)
+0.2% defense
  • +34 offense (1)
  • +0.06% offense (4)
  • +473 protection (1)
  • +0.05% crit chance (3)
+0.16% protection
  • +460 protection (1)
  • +4 speed (1)
  • +6 defense (1)
  • +0.04% potency (3)
+0.24% protection
  • +14 speed (3)
  • +124 offense (3)
  • +0.04% defense (2)
  • +0.01% health (1)
+0.24% protection
  • +13 defense (1)
  • +1296 protection (2)
  • +0.03% offense (2)
  • +990 health (3)
Great Mods:
protection +10920, crit damage +30, defense +2, crit chance +8, health +2661, offense +166, speed +123
+0.08% offense
  • +18 speed (4)
  • +1965 protection (3)
  • +93 offense (2)
  • +0.05% crit chance (3)
+32 speed
  • +1802 protection (3)
  • +23 defense (2)
  • +0.06% offense (5)
  • +0.05% tenacity (2)
+0.2% defense
  • +17 speed (4)
  • +63 offense (2)
  • +854 health (2)
  • +0.06% health (4)
+0.42% crit damage
  • +17 speed (4)
  • +3148 protection (4)
  • +0.04% potency (2)
  • +852 health (2)
+0.24% protection
  • +20 speed (4)
  • +21 defense (2)
  • +3839 protection (5)
  • +404 health (1)
+0.24% protection
  • +19 speed (4)
  • +528 health (1)
  • +0.12% tenacity (5)
  • +0.03% offense (2)

Alliance Demographic Data

Based on 1724 units.
NameDescriptionCountPercent
Bounty Hunter's ResolveAt the start of encounter, and whenever he defeats an enemy, Boba Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated.\n\nBounty Hunter's Resolve: This unit ignores Taunt effects during his turn. When defeated, revive at 100% Health. Can't be Dispelled, prevented, or stacked.117568%



Generated 2024-07-22 15:54:58 +0000