Based on 467 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: speed +98, health +1695, protection +199, potency +14, offense +315, defense +1
| Great Mods: speed +146, health +6543, protection +1520, potency +0, offense +6, defense +2
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Name | Description | Count | Percent |
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![]() | While Bodhi is active, Rebel allies with Offense Up also gain +50% Defense. At the end of each of his turns, Bodhi grants Offense Up for 2 turns to a random ally who doesn't have it. | 42 | 3% |