Based on 3177 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: speed +104, protection +2542, defense +5, health +2379
| Great Mods: speed +180, protection +6408, defense +2, health +9025
|
Typical Mods: health +11271, tenacity +20, speed +103, protection +3327, defense +2, offense +86
| Great Mods: health +20677, tenacity +0, speed +95, protection +1457, defense +1, offense +283
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | All Bounty Hunters gain +50% Max Protection and +50% Tenacity. All Bounty Hunter allies gain +100% Defense while at full Health. Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection. When Bossk is in the Leader slot, and not the Ally slot, the following Contract is active:\n\nContract: Deal damage to the weakest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\n\nReward: All Bounty Hunter allies gain +50 Speed for the rest of battle and their Payouts are activated. | 1582 | 92% |
![]() | Bossk has +50% Defense and +50% Max Health while he has Taunt and gains +50% Offense and +50% Health Steal while attacking buffed enemies. When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection. | 1365 | 79% |