Alliance Guild Reports: Alliance Character Data: Captain Drogan

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Alliance Character Data: Captain Drogan

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Mod Data

Mod Stat Distributions

Mod stat distributions across 686 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (Alliance + Top Guilds)

Based on 686 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 87% - offense, speed

Typical Mods:
offense +1162, speed +60
+0.06% offense
  • +5 defense (1)
  • +37 offense (1)
  • +578 health (2)
  • +0.04% crit chance (3)
+30 speed
  • +0.04% tenacity (3)
  • +1107 protection (2)
  • +0.01% offense (2)
  • +8 defense (1)
+0.12% defense
  • +0.04% crit chance (2)
  • +0.01% offense (2)
  • +3 speed (1)
  • +16 defense (2)
+0.06% offense
  • +0.02% protection (1)
  • +13 speed (3)
  • +0.04% tenacity (2)
  • +318 health (1)
+0.06% health
  • +0.04% potency (2)
  • +11 speed (3)
  • +0.01% crit chance (1)
  • +563 protection (1)
+0.06% health
  • +694 health (2)
  • +0.05% tenacity (3)
  • +3 speed (1)
  • +0.04% potency (2)
Great Mods:
offense +1965, speed +128
+0.08% offense
  • +0.04% crit chance (2)
  • +0.08% defense (3)
  • +130 offense (3)
  • +18 speed (4)
+32 speed
  • +46 offense (1)
  • +0.06% health (4)
  • +0.09% defense (3)
  • +0.05% offense (4)
+0.2% defense
  • +0.03% offense (2)
  • +200 offense (5)
  • +18 speed (4)
  • +0.02% crit chance (1)
+0.42% crit damage
  • +0.02% offense (2)
  • +160 offense (4)
  • +826 protection (1)
  • +20 speed (5)
+0.16% health
  • +0.01% crit chance (1)
  • +0.04% offense (3)
  • +19 speed (5)
  • +101 offense (3)
+0.08% offense
  • +190 offense (5)
  • +0.06% defense (2)
  • +21 speed (4)
  • +0.03% protection (1)

#2 - 7% - health, speed, offense, defense, protection, tenacity, potency

Typical Mods:
health +6138, speed +100, offense +200, defense +1, protection +4683, tenacity +0, potency +0
+0.06% offense
  • +0.03% protection (2)
  • +0.04% tenacity (2)
  • +12 speed (3)
  • +437 protection (1)
+30 speed
  • +55 offense (2)
  • +401 health (1)
  • +1849 protection (3)
  • +0.04% tenacity (2)
+0.12% defense
  • +68 offense (2)
  • +763 protection (1)
  • +0.03% protection (2)
  • +15 speed (3)
+0.06% health
  • +30 offense (1)
  • +21 defense (3)
  • +14 speed (3)
  • +0% offense (1)
+0.24% protection
  • +0.02% defense (2)
  • +360 health (1)
  • +1486 protection (2)
  • +15 speed (3)
+0.06% health
  • +0.02% tenacity (2)
  • +14 speed (3)
  • +0.03% crit chance (2)
  • +43 offense (1)
Great Mods:
health +16278, speed +105, offense +113, defense +1, protection +2841, tenacity +0, potency +0
+0.06% offense
  • +0.01% defense (1)
  • +1426 protection (2)
  • +15 speed (3)
  • +0.03% tenacity (2)
+30 speed
  • +0.02% health (2)
  • +0.01% tenacity (1)
  • +63 offense (2)
  • +0.04% protection (3)
+0.12% defense
  • +15 speed (3)
  • +0.03% crit chance (2)
  • +8 defense (1)
  • +0.04% protection (2)
+0.06% offense
  • +1239 protection (2)
  • +17 speed (4)
  • +324 health (1)
  • +37 offense (1)
+0.24% protection
  • +11 defense (2)
  • +15 speed (3)
  • +0.03% defense (2)
  • +0.01% tenacity (1)
+0.06% offense
  • +0.03% potency (2)
  • +13 speed (3)
  • +7 defense (1)
  • +0.03% protection (2)

#3 - 6% - crit damage, speed, offense, crit chance, health

Typical Mods:
crit damage +30, speed +137, offense +195, crit chance +8, health +1634
+0.08% offense
  • +1301 protection (2)
  • +0.1% protection (4)
  • +20 speed (4)
  • +687 health (2)
+32 speed
  • +0.03% offense (2)
  • +0.07% crit chance (4)
  • +0.07% potency (3)
  • +30 offense (1)
+0.2% defense
  • +115 offense (3)
  • +0.08% crit chance (4)
  • +16 speed (3)
  • +0.03% health (2)
+0.42% crit damage
  • +26 speed (5)
  • +0.03% protection (2)
  • +0.01% offense (1)
  • +0.02% health (2)
+0.24% protection
  • +25 speed (5)
  • +32 offense (1)
  • +906 health (2)
  • +0.04% offense (4)
+0.08% offense
  • +0.07% crit chance (4)
  • +0.05% tenacity (2)
  • +18 speed (4)
  • +0.03% health (2)
Great Mods:
crit damage +30, speed +145, offense +636, crit chance +7, health +106
+0.08% offense
  • +24 speed (5)
  • +0.02% defense (1)
  • +0.02% potency (1)
  • +193 offense (5)
+32 speed
  • +85 offense (3)
  • +0.09% potency (4)
  • +0.06% crit chance (3)
  • +0.03% offense (2)
+0.2% defense
  • +0.04% tenacity (2)
  • +8 defense (1)
  • +25 speed (5)
  • +148 offense (4)
+0.42% crit damage
  • +0.04% health (3)
  • +21 speed (5)
  • +0.03% crit chance (2)
  • +0.04% tenacity (2)
+0.16% health
  • +21 speed (4)
  • +0.06% protection (3)
  • +0.05% offense (4)
  • +0.02% defense (1)
+0.08% offense
  • +0.04% defense (1)
  • +22 speed (5)
  • +0.03% potency (1)
  • +192 offense (5)

Alliance Demographic Data

Based on 1515 units.
NameDescriptionCountPercent
Coordinated ShotDeal Special damage to target enemy. If the ally in the Leader slot is a Tank, this attack can't be evaded.\n\nIf it's Drogan's turn, Stun target enemy for 1 turn. If it's not Drogan's turn and the enemy is Empire, inflict Offense Down for 1 turn.49132%
Second in CommandDrogan has +50% Potency. Whenever his Turn Meter is removed, he recovers 20% Protection and gains 60% Offense for 1 turn (limit once per turn). The first time each encounter Drogan uses Coordinated Shot on his turn, it deals 75% more damage.\n\nAt the start of battle, Drogan gains Keen Stratagem until the end of the battle. Whenever an ally with Keen Stratagem uses an ability during their turn, Drogan assists dealing 30% less damage (limit once per turn). Whenever Drogan deals damage to an enemy, he and all allies with Keen Stratagem recover 5% Protection. Stat gains from Keen Stratagem are doubled for Rebel allies.\n\nAt the start of each encounter, if the ally in the Leader slot is a Rebel Tank: Drogan gains Protection Up (100%) for 1 turn.\n\nWhile in Grand Arenas: Drogan has +50% Max Health.\n\nAt the start of battle, if the ally in the Leader slot is a Rebel Tank: Drogan is immune to Ability Block. At the start of each of his turns, he dispels all debuffs from another random ally and recovers 25% Health and Protection.\n\nAt the start of battle, if the ally in the Leader slot is a Rebel Fighter Support: Whenever Drogan scores a critical hit, all Rebel allies gain 10% Turn Meter.23816%



Generated 2024-07-22 15:54:58 +0000