Alliance Guild Reports: Alliance Character Data: Cara Dune

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Alliance Character Data: Cara Dune

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2036 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2036 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 49% - speed, health, protection, potency

Typical Mods:
speed +130, health +6604, protection +4130, potency +0
+0.08% offense
  • +0.05% defense (2)
  • +15 speed (3)
  • +1544 protection (2)
  • +11 defense (1)
+32 speed
  • +44 offense (1)
  • +0.05% tenacity (2)
  • +0.02% health (1)
  • +0.1% protection (4)
+0.2% defense
  • +0.03% offense (3)
  • +0.03% tenacity (1)
  • +794 health (2)
  • +15 speed (3)
+0.06% offense
  • +0.03% defense (3)
  • +0.03% potency (2)
  • +8 speed (2)
  • +0.01% tenacity (1)
+0.16% health
  • +22 speed (4)
  • +10 defense (1)
  • +0.1% protection (4)
  • +0.05% crit chance (3)
+0.3% potency
  • +22 defense (2)
  • +2459 protection (4)
  • +0.03% health (2)
  • +21 speed (4)
Great Mods:
speed +186, health +3419, protection +1989, potency +0
+0.08% offense
  • +0.06% tenacity (3)
  • +0.02% protection (1)
  • +28 speed (5)
  • +0.03% defense (1)
+32 speed
  • +0.02% health (1)
  • +0.08% protection (4)
  • +0.06% defense (2)
  • +29 offense (1)
+0.2% defense
  • +0.01% health (1)
  • +2389 health (5)
  • +15 defense (1)
  • +28 speed (5)
+0.24% protection
  • +96 offense (3)
  • +0.04% crit chance (3)
  • +27 speed (5)
  • +715 protection (1)
+0.24% protection
  • +38 offense (1)
  • +27 speed (5)
  • +1013 health (2)
  • +0.05% tenacity (2)
+0.24% protection
  • +0.02% crit chance (2)
  • +34 offense (1)
  • +27 speed (5)
  • +747 protection (1)

#2 - 48% - health, protection, speed

Typical Mods:
health +18748, protection +1090, speed +98
+0.06% offense
  • +0.04% potency (2)
  • +12 defense (2)
  • +711 protection (1)
  • +14 speed (3)
+32 speed
  • +68 offense (2)
  • +0.06% protection (2)
  • +10 defense (1)
  • +1261 health (3)
+0.12% defense
  • +14 speed (3)
  • +0.05% protection (3)
  • +0.02% tenacity (1)
  • +31 offense (1)
+0.24% protection
  • +0.05% defense (2)
  • +0.04% crit chance (2)
  • +11 speed (2)
  • +0.03% offense (2)
+0.24% protection
  • +14 speed (3)
  • +47 offense (1)
  • +0.13% defense (4)
  • +0.06% crit chance (3)
+0.16% health
  • +13 speed (3)
  • +0.08% defense (3)
  • +0.02% potency (1)
  • +315 health (1)
Great Mods:
health +22762, protection +5269, speed +135
+0.08% offense
  • +18 speed (4)
  • +0.03% protection (1)
  • +0.03% crit chance (2)
  • +1190 health (3)
+32 speed
  • +2674 protection (4)
  • +0.01% crit chance (1)
  • +0.05% protection (2)
  • +0.02% potency (1)
+0.2% defense
  • +2047 protection (3)
  • +0.03% health (2)
  • +24 speed (5)
  • +0.05% protection (2)
+0.24% protection
  • +1525 health (3)
  • +0.02% tenacity (1)
  • +22 speed (5)
  • +0.02% crit chance (1)
+0.24% protection
  • +20 speed (4)
  • +0.06% health (4)
  • +1112 health (3)
  • +0.04% defense (1)
+0.24% protection
  • +1802 health (4)
  • +0.05% defense (2)
  • +0.03% offense (2)
  • +19 speed (4)

Alliance Demographic Data

Based on 1707 units.
NameDescriptionCountPercent
Ex-Rebel Shock TrooperCara Dune gains Critical Hit Immunity for 2 turns and +100% Turn Meter whenever an Empire enemy is defeated, and half that amount for non-Empire enemies. If Cara Dune has Potency Up when she is defeated, she is revived with 50% of her Max Health and gains Potency Up for 1 turn.65038%



Generated 2024-07-22 15:54:58 +0000