Based on 2036 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: speed +130, health +6604, protection +4130, potency +0
| Great Mods: speed +186, health +3419, protection +1989, potency +0
|
Typical Mods: health +18748, protection +1090, speed +98
| Great Mods: health +22762, protection +5269, speed +135
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | Cara Dune gains Critical Hit Immunity for 2 turns and +100% Turn Meter whenever an Empire enemy is defeated, and half that amount for non-Empire enemies. If Cara Dune has Potency Up when she is defeated, she is revived with 50% of her Max Health and gains Potency Up for 1 turn. | 650 | 38% |