Alliance Guild Reports: Alliance Character Data: Cassian Andor

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Alliance Character Data: Cassian Andor

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2019 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2019 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 83% - potency, speed, offense, protection, health, defense

Typical Mods:
potency +30, speed +110, offense +244, protection +767, health +4977, defense +3
+0.08% offense
  • +39 defense (3)
  • +18 speed (4)
  • +0.06% tenacity (3)
  • +0.03% crit chance (2)
+32 speed
  • +0.05% health (3)
  • +13 defense (1)
  • +0.07% defense (2)
  • +0.05% potency (2)
+0.2% defense
  • +0.11% protection (5)
  • +126 offense (3)
  • +16 speed (3)
  • +0.03% potency (1)
+0.24% protection
  • +505 health (1)
  • +15 speed (3)
  • +0.01% offense (1)
  • +39 defense (3)
+0.24% protection
  • +108 offense (3)
  • +15 speed (3)
  • +0.05% potency (2)
  • +0.06% offense (4)
+0.3% potency
  • +0.06% defense (2)
  • +0.04% crit chance (2)
  • +522 protection (1)
  • +14 speed (3)
Great Mods:
potency +45, speed +153, offense +10, protection +2253, health +2366, defense +2
+0.08% offense
  • +25 speed (5)
  • +0.02% health (1)
  • +860 health (2)
  • +1311 protection (2)
+32 speed
  • +0.04% offense (4)
  • +836 protection (1)
  • +0.03% health (2)
  • +0.04% defense (1)
+0.2% defense
  • +23 speed (5)
  • +488 health (1)
  • +0.04% tenacity (2)
  • +0.02% health (1)
+0.2% crit chance
  • +23 speed (5)
  • +909 health (2)
  • +0.02% protection (1)
  • +31 defense (2)
+0.24% protection
  • +0.02% health (2)
  • +0.02% crit chance (1)
  • +0.03% offense (2)
  • +26 speed (5)
+0.16% health
  • +0.07% tenacity (3)
  • +0.05% potency (2)
  • +24 speed (5)
  • +24 defense (2)

#2 - 12% - health, speed, protection, defense, offense, potency

Typical Mods:
health +9927, speed +54, protection +1702, defense +0, offense +79, potency +15
+0.06% offense
  • +15 speed (3)
  • +0.02% crit chance (1)
  • +39 offense (1)
  • +0.06% protection (3)
+0.06% offense
  • +347 health (1)
  • +0.03% defense (2)
  • +8 speed (2)
  • +0.02% health (3)
+0.12% defense
  • +4 speed (1)
  • +1574 protection (3)
  • +33 offense (1)
  • +0.04% potency (2)
+0.12% defense
  • +0.01% tenacity (1)
  • +8 speed (2)
  • +0.02% protection (1)
  • +0.02% health (3)
+0.24% protection
  • +18 defense (3)
  • +290 health (1)
  • +10 speed (2)
  • +0.01% potency (1)
+0.06% health
  • +0.08% tenacity (4)
  • +341 health (1)
  • +0% offense (1)
  • +9 speed (2)
Great Mods:
health +16598, speed +114, protection +3315, defense +0, offense +10, potency +0
+0.08% offense
  • +1337 protection (2)
  • +0.01% crit chance (1)
  • +19 speed (4)
  • +0.03% potency (1)
+32 speed
  • +664 health (2)
  • +0.06% defense (2)
  • +0.03% protection (1)
  • +0.05% offense (3)
+0.2% defense
  • +0.04% protection (2)
  • +964 health (2)
  • +0.03% potency (1)
  • +19 speed (4)
+0.12% crit chance
  • +14 speed (3)
  • +1853 protection (3)
  • +324 health (1)
  • +0% offense (1)
+0.06% health
  • +0.01% crit chance (1)
  • +0.04% potency (2)
  • +13 speed (3)
  • +0.01% offense (2)
+0.24% protection
  • +17 speed (3)
  • +1267 health (3)
  • +0.03% tenacity (1)
  • +0.03% offense (2)

Alliance Demographic Data

Based on 1679 units.
NameDescriptionCountPercent
GroundworkAt the start of each encounter, Rebel allies gain Protection Up (20%) for 3 turns, Rebel Attacker allies gain Defense Up for 3 turns, Rebel Support allies gain Potency Up for 3 turns, and Rebel Tank allies gain Tenacity Up for 3 turns. If K-2SO is present, he gains all of these buffs.\n\nWhile in Territory Battles: At the start of battle, if all allies are Rogue One, Cassian Andor takes a bonus turn to disguise himself as an enemy character until the end of battle. While disguised, Cassian retains his Unique ability and alignment and is part of the Rogue One faction in addition to his disguise's alignment and faction. At the start of each encounter, all Rebel allies gain Defense Up, Potency Up, and Tenacity Up for 3 turns. Whenever Cassian uses an ability, he gains 12% Turn Meter for each debuffed enemy, he inflicts Ability Block and Buff Immunity for 1 turn and Defense Down and Healing Immunity for 2 turns on target enemy, and K-2SO is called to assist, dealing 97.8% more damage.\n\n- Rebel Assault Territory Battle: Cassian disguises as Snowtrooper Ops (Elite).\n- Republic Offensive Territory Battle: Cassian disguises as Wat Tambor.\n- Rise of the Empire Territory Battle: Cassian disguises as a modified version of Magmatrooper.51331%



Generated 2024-07-22 15:54:58 +0000