Alliance Guild Reports: Alliance Character Data: Cere Junda

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Alliance Character Data: Cere Junda

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Mod Data

Mod Stat Distributions

Mod stat distributions across 1011 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (Alliance + Top Guilds)

Based on 1011 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 82% - health, protection, speed, defense

Typical Mods:
health +14975, protection +4005, speed +99, defense +2
+0.08% offense
  • +988 protection (2)
  • +24 defense (2)
  • +20 speed (4)
  • +0.03% health (2)
+0.24% protection
  • +6 defense (1)
  • +880 health (3)
  • +0.03% defense (2)
  • +9 speed (2)
+0.2% defense
  • +70 offense (2)
  • +12 speed (2)
  • +2605 protection (4)
  • +11 defense (1)
+0.16% health
  • +0.05% tenacity (2)
  • +28 speed (5)
  • +0.01% offense (1)
  • +23 defense (2)
+0.24% protection
  • +0.02% tenacity (1)
  • +0.04% offense (3)
  • +0.11% defense (3)
  • +11 speed (2)
+0.24% protection
  • +0.04% tenacity (2)
  • +19 speed (4)
  • +760 health (2)
  • +0.03% offense (2)
Great Mods:
health +21003, protection +874, speed +38, defense +0
+0.08% offense
  • +0.05% protection (2)
  • +0.02% crit chance (1)
  • +0.03% health (2)
  • +1875 health (4)
+0.06% health
  • +0.03% tenacity (2)
  • +0.03% protection (2)
  • +3 speed (1)
  • +1024 health (3)
+0.12% defense
  • +829 protection (1)
  • +8 speed (2)
  • +269 health (1)
  • +0.03% health (4)
+0.16% health
  • +0.05% tenacity (2)
  • +1271 health (3)
  • +9 speed (2)
  • +0.02% crit chance (1)
+0.16% health
  • +14 defense (1)
  • +12 speed (2)
  • +74 offense (2)
  • +1538 health (4)
+0.16% health
  • +6 speed (1)
  • +1511 health (4)
  • +41 offense (1)
  • +0.04% offense (3)

#2 - 17% - offense, health, protection, speed

Typical Mods:
offense +654, health +6634, protection +144, speed +78
+0.06% offense
  • +579 health (2)
  • +14 defense (2)
  • +9 speed (2)
  • +26 offense (1)
+30 speed
  • +0.01% crit chance (1)
  • +6 defense (1)
  • +957 health (3)
  • +0.01% offense (3)
+0.12% defense
  • +0.01% offense (2)
  • +656 health (2)
  • +0.03% potency (2)
  • +8 speed (2)
+0.24% protection
  • +13 speed (3)
  • +0.04% potency (2)
  • +0% offense (1)
  • +0.03% crit chance (2)
+0.06% health
  • +0.02% protection (1)
  • +0.01% offense (3)
  • +9 speed (2)
  • +0.02% crit chance (1)
+0.06% offense
  • +9 speed (2)
  • +0.01% defense (1)
  • +0.06% crit chance (3)
  • +0.03% potency (2)
Great Mods:
offense +1305, health +6775, protection +3939, speed +103
+0.08% offense
  • +74 offense (2)
  • +15 speed (3)
  • +1584 protection (2)
  • +0.03% tenacity (1)
+32 speed
  • +0.03% offense (2)
  • +128 offense (3)
  • +2040 protection (3)
  • +11 defense (1)
+0.2% defense
  • +0.02% protection (1)
  • +791 health (2)
  • +131 offense (4)
  • +26 speed (5)
+0.08% offense
  • +0.02% health (1)
  • +6 speed (1)
  • +0.04% protection (2)
  • +150 offense (4)
+0.24% protection
  • +0.02% offense (2)
  • +1044 health (2)
  • +11 speed (2)
  • +71 offense (2)
+0.24% protection
  • +0.03% defense (1)
  • +120 offense (3)
  • +13 speed (3)
  • +516 health (1)

Alliance Demographic Data

Based on 1547 units.
NameDescriptionCountPercent
RekindleAll allies have +20% Defense, Max Health, and Max Protection, doubled for Unaligned Force User allies. At the start of each encounter, all Unaligned Force User and Jedi allies gain Protection Up (50%) and Tenacity Up for 2 turns.\n\nIf all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: Until an ally takes their first turn, whenever an enemy starts their turn, all Unaligned Force User allies gain 5% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle. While allies have Accuracy Up, they have +50% Critical Damage. All other Unaligned Force User allies gain 5% Turn Meter whenever another Unaligned Force User ally takes damage from an enemy.\n\nWhile in Grand Arenas, if all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: All allies gain 30% Max Health and Max Protection and are immune to Ability Block and Daze. At the start of each encounter, all Unaligned Force User and Jedi allies gain Protection Up (75%) instead. For each instance of damage any Unaligned Force User ally deals to an enemy, they gain 10% Offense (stacking) for 2 turns. Until an ally takes their first turn, whenever an enemy starts their turn all Unaligned Force User allies gain an additional 10% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle. Whenever an ally dispels a debuff, they recover 15% Health and Protection and gain Advantage for 2 turns. Whenever an ally dispels a buff, they recover 15% Health and Protection and at the end of their turn, they gain Foresight for 2 turns.21414%
Determined AssaultDeal Physical damage to target enemy, plus bonus damage equal to 10% of the target's Max Health (max 200%) for each turn an enemy has taken during this encounter. This ability starts on cooldown and can't be evaded. All Unaligned Force User allies gain Defense Penetration Up for 3 turns.\n\nThe weakest other Light Side Unaligned Force User ally recovers 50% Health. 48431%



Generated 2024-07-22 15:54:58 +0000