Alliance Guild Reports: Alliance Character Data: Chewbacca

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Alliance Character Data: Chewbacca

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2560 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2560 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 72% - tenacity, offense, speed, crit damage, protection, defense

Typical Mods:
tenacity +60, offense +323, speed +122, crit damage +0, protection +2948, defense +0
+0.08% offense
  • +16 speed (3)
  • +188 offense (5)
  • +0.05% protection (2)
  • +0.05% defense (2)
+32 speed
  • +0.07% tenacity (3)
  • +0.04% defense (1)
  • +0.05% protection (2)
  • +0.06% crit chance (3)
+0.2% defense
  • +14 defense (1)
  • +0.02% crit chance (1)
  • +22 speed (5)
  • +0.03% health (2)
+0.42% crit damage
  • +18 speed (4)
  • +126 offense (4)
  • +0.04% offense (3)
  • +905 protection (1)
+0.24% protection
  • +0.05% tenacity (2)
  • +1866 protection (3)
  • +15 speed (3)
  • +0.04% potency (2)
+0.35% tenacity
  • +0.02% offense (2)
  • +0.12% defense (4)
  • +19 speed (4)
  • +701 health (2)
Great Mods:
tenacity +60, offense +472, speed +138, crit damage +0, protection +3857, defense +0
+0.08% offense
  • +97 offense (3)
  • +21 speed (4)
  • +1686 protection (3)
  • +0.03% crit chance (2)
+32 speed
  • +0.02% tenacity (1)
  • +123 offense (3)
  • +0.06% protection (3)
  • +0.03% defense (1)
+0.2% defense
  • +0.02% tenacity (1)
  • +15 speed (3)
  • +0.02% offense (2)
  • +150 offense (4)
+0.08% offense
  • +825 protection (1)
  • +0.02% health (1)
  • +25 speed (5)
  • +0.04% tenacity (2)
+0.16% health
  • +0.09% defense (3)
  • +21 speed (4)
  • +0.07% tenacity (4)
  • +0.02% crit chance (1)
+0.08% offense
  • +0.03% defense (1)
  • +1315 protection (2)
  • +24 speed (5)
  • +86 offense (2)

#2 - 24% - crit damage, crit chance, speed, protection, offense, defense

Typical Mods:
crit damage +30, crit chance +8, speed +92, protection +2015, offense +6, defense +1
+0.08% offense
  • +19 speed (4)
  • +0.06% defense (2)
  • +0.04% tenacity (2)
  • +0.03% crit chance (2)
+32 speed
  • +0.08% tenacity (4)
  • +0.03% protection (2)
  • +1234 health (3)
  • +0.02% potency (1)
+0.2% defense
  • +831 protection (1)
  • +12 speed (3)
  • +0.03% health (2)
  • +0.08% potency (3)
+0.42% crit damage
  • +0.08% defense (3)
  • +0.03% health (2)
  • +0.02% crit chance (1)
  • +929 health (2)
+0.24% protection
  • +18 defense (2)
  • +0.1% defense (3)
  • +0.02% crit chance (1)
  • +17 speed (4)
+0.24% protection
  • +0.03% offense (2)
  • +918 protection (1)
  • +0.03% crit chance (2)
  • +12 speed (3)
Great Mods:
crit damage +30, crit chance +8, speed +112, protection +0, offense +866, defense +3
+0.08% offense
  • +15 speed (3)
  • +159 offense (4)
  • +0.05% crit chance (3)
  • +0.02% tenacity (1)
+32 speed
  • +0.03% offense (2)
  • +151 offense (4)
  • +28 defense (2)
  • +0.05% health (3)
+0.2% defense
  • +18 speed (4)
  • +0.02% tenacity (1)
  • +76 offense (2)
  • +0.06% offense (4)
+0.42% crit damage
  • +205 offense (5)
  • +19 speed (4)
  • +0.04% crit chance (2)
  • +0.03% tenacity (1)
+0.16% health
  • +169 offense (4)
  • +0.04% crit chance (2)
  • +12 speed (3)
  • +0.03% offense (2)
+0.08% offense
  • +39 defense (3)
  • +16 speed (3)
  • +89 offense (2)
  • +1471 health (4)

Alliance Demographic Data

Based on 1696 units.
NameDescriptionCountPercent
Loyal FriendAt the start of the battle, grant Guard to the weakest ally and Han Solo until Chewbacca is defeated. Chewbacca Assists when a Guarded ally uses any ability during their turn, doing 20% less damage, limited once per turn. When Chewbacca deals damage to an enemy, Chewbacca and all Guarded allies recover 3% Health and 3% Protection.\n\nGuard: Can't be Critically Hit, immune to Daze and Stun, +25% Critical Chance146887%
Raging WookieeChewbacca is immune to Ability Block and Cooldown Increase. When Chewbacca deals damage to an enemy with an attack, he deals bonus damage equal to 20% of their Max Health. When Chewbacca takes damage from an attack, he gains +25% Offense and +25% Critical Chance until the end of his next turn. When Chewbacca or a Guarded ally takes damage from an attack, reduce Furious Bowcaster's cooldown by 1.122972%



Generated 2024-07-22 15:54:58 +0000