Based on 2560 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: tenacity +60, offense +323, speed +122, crit damage +0, protection +2948, defense +0
| Great Mods: tenacity +60, offense +472, speed +138, crit damage +0, protection +3857, defense +0
|
Typical Mods: crit damage +30, crit chance +8, speed +92, protection +2015, offense +6, defense +1
| Great Mods: crit damage +30, crit chance +8, speed +112, protection +0, offense +866, defense +3
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | At the start of the battle, grant Guard to the weakest ally and Han Solo until Chewbacca is defeated. Chewbacca Assists when a Guarded ally uses any ability during their turn, doing 20% less damage, limited once per turn. When Chewbacca deals damage to an enemy, Chewbacca and all Guarded allies recover 3% Health and 3% Protection.\n\nGuard: Can't be Critically Hit, immune to Daze and Stun, +25% Critical Chance | 1468 | 87% |
![]() | Chewbacca is immune to Ability Block and Cooldown Increase. When Chewbacca deals damage to an enemy with an attack, he deals bonus damage equal to 20% of their Max Health. When Chewbacca takes damage from an attack, he gains +25% Offense and +25% Critical Chance until the end of his next turn. When Chewbacca or a Guarded ally takes damage from an attack, reduce Furious Bowcaster's cooldown by 1. | 1229 | 72% |