Alliance Guild Reports: Alliance Character Data: Clone Sergeant - Phase I

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Alliance Character Data: Clone Sergeant - Phase I

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2510 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2510 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 57% - crit damage, crit chance, protection, health, offense, speed, defense

Typical Mods:
crit damage +30, crit chance +8, protection +4769, health +722, offense +10, speed +86, defense +0
+0.08% offense
  • +310 health (1)
  • +0.07% protection (3)
  • +10 speed (2)
  • +0.04% defense (2)
+32 speed
  • +0.02% offense (2)
  • +2241 protection (3)
  • +15 defense (1)
  • +0.03% protection (2)
+0.2% defense
  • +13 speed (3)
  • +0.05% crit chance (3)
  • +0.01% health (1)
  • +666 protection (1)
+0.42% crit damage
  • +0.06% health (4)
  • +349 health (1)
  • +0.05% defense (2)
  • +18 speed (4)
+0.24% protection
  • +7 speed (1)
  • +0.04% crit chance (2)
  • +0.01% offense (1)
  • +0.06% health (4)
+0.08% offense
  • +6 speed (1)
  • +0.04% potency (2)
  • +1699 protection (2)
  • +0.06% protection (3)
Great Mods:
crit damage +30, crit chance +0, protection +4741, health +7016, offense +73, speed +145, defense +4
+0.08% offense
  • +1782 protection (3)
  • +28 defense (2)
  • +0.06% potency (2)
  • +25 speed (5)
+32 speed
  • +0.04% health (2)
  • +0.04% tenacity (2)
  • +1828 health (4)
  • +0.1% protection (4)
+0.2% defense
  • +19 speed (4)
  • +21 defense (2)
  • +0.04% health (3)
  • +0.06% crit chance (3)
+0.42% crit damage
  • +0.05% potency (2)
  • +2909 protection (4)
  • +392 health (1)
  • +28 speed (5)
+0.16% health
  • +24 speed (5)
  • +0.07% defense (2)
  • +0.06% potency (3)
  • +65 offense (2)
+0.08% offense
  • +33 defense (3)
  • +17 speed (4)
  • +0.12% defense (4)
  • +0.02% protection (1)

#2 - 30% - offense, health, speed, protection, defense, crit chance

Typical Mods:
offense +1124, health +5914, speed +105, protection +1540, defense +1, crit chance +0
+0.08% offense
  • +22 defense (2)
  • +15 speed (3)
  • +652 health (2)
  • +0.06% defense (2)
+32 speed
  • +539 health (1)
  • +165 offense (4)
  • +13 defense (1)
  • +1419 protection (2)
+0.2% defense
  • +0.02% protection (1)
  • +0.08% tenacity (3)
  • +15 speed (3)
  • +0.04% potency (2)
+0.2% crit chance
  • +0.04% offense (3)
  • +0.05% health (3)
  • +11 speed (2)
  • +0.02% defense (1)
+0.24% protection
  • +0.03% offense (2)
  • +13 speed (3)
  • +115 offense (3)
  • +0.03% tenacity (1)
+0.2% defense
  • +49 offense (1)
  • +19 speed (4)
  • +0.03% health (2)
  • +0.04% protection (2)
Great Mods:
offense +1362, health +1500, speed +58, protection +121, defense +0, crit chance +7
+0.08% offense
  • +0.02% health (2)
  • +0.03% protection (1)
  • +136 offense (3)
  • +8 speed (2)
+30 speed
  • +0.06% tenacity (3)
  • +99 offense (3)
  • +0.01% protection (1)
  • +0.02% potency (1)
+0.2% defense
  • +124 offense (3)
  • +0.03% protection (1)
  • +0.02% offense (2)
  • +853 health (2)
+0.42% crit damage
  • +0.04% defense (2)
  • +115 offense (3)
  • +11 defense (1)
  • +0.03% offense (2)
+0.24% protection
  • +0.01% health (1)
  • +11 speed (2)
  • +0.03% crit chance (2)
  • +91 offense (3)
+0.06% offense
  • +0.01% health (1)
  • +9 speed (2)
  • +627 health (2)
  • +0.03% defense (3)

Alliance Demographic Data

Based on 1725 units.

Generated 2024-07-22 15:54:58 +0000