Based on 2471 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: speed +119, health +335
| Great Mods: speed +182, health +5876
|
Typical Mods: speed +57, crit chance +8, health +2038, offense +107, protection +3302, defense +1
| Great Mods: speed +182, crit chance +0, health +5876, offense +424, protection +2216, defense +3
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | At the end of his turn, Starck recovers 7% Health and 3% Protection, and removes 1% Turn Meter from all enemies for each active Empire ally (doubled for Imperial Trooper allies).\n\nWhile Starck is active, Imperial Trooper allies have +50 Armor Penetration. | 834 | 50% |