Alliance Guild Reports: Alliance Character Data: Colonel Starck

Alliance | Characters |
Resources
Player | Characters | History | Transfers

Alliance Character Data: Colonel Starck

swgoh.gg data

Mod Data

Mod Stat Distributions

Mod stat distributions across 2471 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2471 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 90% - speed, health

Typical Mods:
speed +119, health +335
+0.06% offense
  • +0.03% defense (2)
  • +68 offense (2)
  • +12 speed (3)
  • +555 protection (1)
+30 speed
  • +506 protection (1)
  • +92 offense (3)
  • +0.03% crit chance (2)
  • +0.02% defense (2)
+0.12% defense
  • +262 health (1)
  • +0.04% potency (2)
  • +11 speed (2)
  • +22 defense (3)
+0.16% health
  • +24 speed (5)
  • +830 protection (1)
  • +47 offense (1)
  • +0.06% protection (3)
+0.24% protection
  • +38 offense (1)
  • +0.04% tenacity (2)
  • +10 speed (2)
  • +0.04% crit chance (2)
+0.06% offense
  • +0.04% tenacity (2)
  • +15 speed (4)
  • +631 protection (1)
  • +28 offense (1)
Great Mods:
speed +182, health +5876
+0.08% offense
  • +22 defense (2)
  • +0.04% health (3)
  • +72 offense (2)
  • +28 speed (5)
+32 speed
  • +0.05% potency (2)
  • +0.01% offense (1)
  • +133 offense (4)
  • +24 defense (2)
+0.2% defense
  • +28 speed (5)
  • +55 offense (2)
  • +22 defense (2)
  • +0.04% protection (2)
+0.2% defense
  • +1266 health (3)
  • +2090 protection (3)
  • +26 speed (5)
  • +0.02% tenacity (1)
+0.24% protection
  • +0.01% health (1)
  • +0.03% potency (1)
  • +26 speed (5)
  • +85 offense (2)
+0.3% potency
  • +0.01% offense (1)
  • +75 offense (2)
  • +25 speed (5)
  • +0.02% protection (1)

#2 - 10% - speed, crit chance, health, offense, protection, defense

Typical Mods:
speed +57, crit chance +8, health +2038, offense +107, protection +3302, defense +1
+0.06% offense
  • +5 speed (1)
  • +0.01% crit chance (1)
  • +0.02% defense (1)
  • +1720 health (5)
+30 speed
  • +71 offense (2)
  • +824 protection (1)
  • +0.04% health (4)
  • +0.02% tenacity (1)
+0.12% defense
  • +1510 protection (2)
  • +294 health (1)
  • +32 offense (1)
  • +0.02% offense (4)
+0.36% crit damage
  • +0.02% health (2)
  • +0.01% defense (1)
  • +0.01% offense (3)
  • +14 defense (2)
+0.24% protection
  • +0.05% crit chance (3)
  • +0.05% tenacity (3)
  • +0% offense (1)
  • +9 defense (1)
+0.24% protection
  • +0.02% offense (3)
  • +0.04% defense (3)
  • +772 protection (1)
  • +5 speed (1)
Great Mods:
speed +182, crit chance +0, health +5876, offense +424, protection +2216, defense +3
+0.08% offense
  • +22 defense (2)
  • +0.04% health (3)
  • +72 offense (2)
  • +28 speed (5)
+32 speed
  • +0.05% potency (2)
  • +0.01% offense (1)
  • +133 offense (4)
  • +24 defense (2)
+0.2% defense
  • +28 speed (5)
  • +55 offense (2)
  • +22 defense (2)
  • +0.04% protection (2)
+0.2% defense
  • +1266 health (3)
  • +2090 protection (3)
  • +26 speed (5)
  • +0.02% tenacity (1)
+0.24% protection
  • +0.01% health (1)
  • +0.03% potency (1)
  • +26 speed (5)
  • +85 offense (2)
+0.3% potency
  • +0.01% offense (1)
  • +75 offense (2)
  • +25 speed (5)
  • +0.02% protection (1)

Alliance Demographic Data

Based on 1664 units.
NameDescriptionCountPercent
Imperial IntelligenceAt the end of his turn, Starck recovers 7% Health and 3% Protection, and removes 1% Turn Meter from all enemies for each active Empire ally (doubled for Imperial Trooper allies).\n\nWhile Starck is active, Imperial Trooper allies have +50 Armor Penetration.83450%



Generated 2024-07-22 15:54:58 +0000