Based on 2840 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: speed +108, potency +15, offense +86, health +102, protection +578
| Great Mods: speed +180, potency +15, offense +323, health +1754, protection +2379
|
Typical Mods: offense +1159, speed +103, potency +0, health +922, protection +2607, crit chance +8
| Great Mods: offense +1204, speed +148, potency +15, health +244, protection +590, crit chance +0
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | Count Dooku has 100% counter chance. In addition, whenever he attacks outside of his turn, he deals 30% more damage, gains 15% Turn Meter, recovers 15% Protection, and gains Critical Hit Immunity for 1 turn. | 1042 | 61% |