Alliance Guild Reports: Alliance Character Data: CT-21-0408 "Echo"

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Alliance Character Data: CT-21-0408 "Echo"

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2809 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2809 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 54% - offense, speed, health, crit chance

Typical Mods:
offense +1273, speed +82, health +664, crit chance +8
+0.08% offense
  • +37 defense (3)
  • +15 speed (3)
  • +39 offense (1)
  • +0.01% crit chance (1)
+30 speed
  • +0.01% health (2)
  • +0.01% offense (2)
  • +0.04% defense (3)
  • +0.02% tenacity (1)
+0.12% defense
  • +0.01% health (1)
  • +10 speed (2)
  • +12 defense (2)
  • +96 offense (3)
+0.24% protection
  • +599 health (2)
  • +7 speed (2)
  • +0.01% tenacity (1)
  • +12 defense (2)
+0.06% health
  • +5 speed (1)
  • +0.03% tenacity (2)
  • +0.02% offense (4)
  • +27 offense (1)
+0.06% health
  • +15 speed (3)
  • +60 offense (2)
  • +11 defense (2)
  • +0.01% protection (1)
Great Mods:
offense +1833, speed +84, health +83, crit chance +8
+0.08% offense
  • +0.09% tenacity (4)
  • +166 offense (4)
  • +12 speed (3)
  • +0.02% potency (1)
+0.08% offense
  • +0.12% protection (5)
  • +158 offense (4)
  • +10 speed (2)
  • +0.02% crit chance (1)
+0.2% defense
  • +19 speed (5)
  • +2013 protection (3)
  • +0.02% health (2)
  • +0.02% crit chance (1)
+0.42% crit damage
  • +0.03% offense (2)
  • +2097 protection (3)
  • +11 speed (2)
  • +207 offense (5)
+0.16% health
  • +0.05% crit chance (3)
  • +14 speed (3)
  • +0.02% offense (2)
  • +125 offense (4)
+0.08% offense
  • +18 speed (4)
  • +10 defense (1)
  • +112 offense (3)
  • +0.06% protection (3)

#2 - 22% - crit damage, offense, speed, health, crit chance

Typical Mods:
crit damage +30, offense +250, speed +102, health +1962, crit chance +8
+0.08% offense
  • +0.05% tenacity (2)
  • +35 offense (1)
  • +19 speed (4)
  • +0.05% protection (2)
+32 speed
  • +0.02% offense (1)
  • +95 offense (2)
  • +1024 protection (2)
  • +0.04% health (3)
+0.2% defense
  • +424 health (1)
  • +59 offense (2)
  • +0.06% potency (3)
  • +10 speed (2)
+0.42% crit damage
  • +14 speed (3)
  • +0.05% health (3)
  • +0.02% protection (1)
  • +0.01% offense (1)
+0.24% protection
  • +15 speed (4)
  • +20 defense (2)
  • +48 offense (1)
  • +282 health (1)
+0.08% offense
  • +0.03% crit chance (2)
  • +1214 health (3)
  • +0.03% tenacity (1)
  • +12 speed (2)
Great Mods:
crit damage +30, offense +277, speed +155, health +6444, crit chance +0
+0.08% offense
  • +11 defense (1)
  • +70 offense (2)
  • +0.08% potency (4)
  • +27 speed (5)
+32 speed
  • +0.07% defense (2)
  • +0.02% offense (2)
  • +3050 protection (4)
  • +1752 health (4)
+0.2% defense
  • +43 offense (1)
  • +26 speed (5)
  • +0.03% offense (3)
  • +0.06% crit chance (3)
+0.2% crit chance
  • +19 speed (4)
  • +0.05% potency (2)
  • +0.04% health (3)
  • +0.04% offense (3)
+0.16% health
  • +0.03% crit chance (2)
  • +0.07% tenacity (3)
  • +26 speed (5)
  • +73 offense (2)
+0.08% offense
  • +25 speed (5)
  • +73 offense (2)
  • +0.03% health (2)
  • +0.04% crit chance (3)

#3 - 20% - potency, offense, speed, crit damage

Typical Mods:
potency +45, offense +289, speed +106, crit damage +0
+0.08% offense
  • +16 speed (4)
  • +895 protection (1)
  • +98 offense (2)
  • +0.03% potency (1)
+32 speed
  • +61 offense (2)
  • +1281 health (3)
  • +0.02% offense (2)
  • +0.02% crit chance (1)
+0.2% defense
  • +23 defense (2)
  • +16 speed (3)
  • +69 offense (2)
  • +0.01% offense (1)
+0.42% crit damage
  • +12 speed (2)
  • +732 protection (1)
  • +695 health (2)
  • +0.03% offense (3)
+0.16% health
  • +15 speed (3)
  • +47 offense (1)
  • +947 health (2)
  • +0.02% offense (2)
+0.3% potency
  • +15 speed (3)
  • +0.01% health (1)
  • +408 health (1)
  • +0.04% offense (3)
Great Mods:
potency +15, offense +1718, speed +115, crit damage +0
+0.08% offense
  • +0.02% health (1)
  • +893 protection (1)
  • +23 speed (5)
  • +0.02% potency (1)
+32 speed
  • +0.05% crit chance (3)
  • +188 offense (5)
  • +0.05% protection (2)
  • +0.01% offense (1)
+0.2% defense
  • +25 speed (5)
  • +100 offense (3)
  • +0.03% tenacity (1)
  • +24 defense (2)
+0.08% offense
  • +0.02% health (1)
  • +13 speed (3)
  • +101 offense (3)
  • +0.02% crit chance (1)
+0.16% health
  • +10 speed (2)
  • +483 protection (1)
  • +166 offense (4)
  • +0.02% protection (1)
+0.3% potency
  • +105 offense (3)
  • +0.03% offense (2)
  • +0.03% health (2)
  • +12 speed (2)

Alliance Demographic Data

Based on 1702 units.
NameDescriptionCountPercent
Domino SquadClone Trooper and 501st allies have +20% Critical Chance. When an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded.\n\nIf Fives is present, Echo deals +100% more damage when Fives is Taunting, or has +100% Defense when Fives is not Taunting.107863%



Generated 2024-07-22 15:54:58 +0000