Alliance Guild Reports: Alliance Character Data: CT-5555 "Fives"

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Alliance Character Data: CT-5555 "Fives"

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2019 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2019 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 92% - defense, protection, speed, health

Typical Mods:
defense +10, protection +1937, speed +84, health +7080
+0.08% offense
  • +0.1% defense (4)
  • +10 speed (2)
  • +11 defense (1)
  • +818 protection (1)
+0.24% protection
  • +20 speed (4)
  • +28 offense (1)
  • +680 health (2)
  • +0.01% offense (1)
+0.2% defense
  • +0.05% tenacity (2)
  • +0.05% crit chance (3)
  • +0.01% offense (1)
  • +16 speed (3)
+0.24% protection
  • +581 protection (1)
  • +0.04% crit chance (3)
  • +15 speed (3)
  • +270 health (1)
+0.24% protection
  • +70 offense (2)
  • +942 health (3)
  • +17 speed (3)
  • +32 defense (3)
+0.24% protection
  • +6 speed (1)
  • +0.12% defense (4)
  • +0.01% offense (1)
  • +23 defense (2)
Great Mods:
defense +13, protection +12017, speed +86, health +1292
+0.08% offense
  • +0.12% protection (5)
  • +2314 protection (3)
  • +0.02% crit chance (1)
  • +14 speed (3)
+0.24% protection
  • +10 speed (2)
  • +2106 protection (3)
  • +0.02% offense (2)
  • +60 defense (5)
+0.2% defense
  • +920 health (2)
  • +0.13% protection (5)
  • +14 defense (1)
  • +17 speed (3)
+0.24% protection
  • +14 speed (3)
  • +0.02% crit chance (1)
  • +3588 protection (5)
  • +0.09% defense (3)
+0.24% protection
  • +0.02% tenacity (1)
  • +12 speed (2)
  • +3331 protection (5)
  • +372 health (1)
+0.24% protection
  • +0.06% defense (2)
  • +19 speed (4)
  • +0.03% potency (1)
  • +22 defense (2)

Alliance Demographic Data

Based on 1720 units.
NameDescriptionCountPercent
Domino SquadFives has +85% counter chance. Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies.\n\nIf CT-21-0408 "Echo" is present, Fives has +100% Defense when Taunting, or deals 100% more damage when not Taunting.116568%
Tactical AwarenessFives can't be revived. When another 501st Clone Trooper ally would be defeated while Fives is active, they recover 100% Health and Fives is defeated at the end of that turn.\n\nIf Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle.123772%



Generated 2024-07-22 15:54:58 +0000