Alliance Guild Reports: Alliance Character Data: CT-7567 "Rex"

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Alliance Character Data: CT-7567 "Rex"

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2173 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2173 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 82% - speed, health, protection, offense

Typical Mods:
speed +156, health +1823, protection +1698, offense +48
+0.08% offense
  • +18 speed (4)
  • +0.04% crit chance (2)
  • +0.03% potency (1)
  • +0.04% health (2)
+32 speed
  • +0.02% tenacity (1)
  • +1549 protection (2)
  • +0.1% defense (4)
  • +0.03% potency (1)
+0.2% defense
  • +36 offense (1)
  • +26 speed (5)
  • +0.03% crit chance (2)
  • +960 health (2)
+0.24% protection
  • +0.03% offense (3)
  • +448 health (1)
  • +20 defense (2)
  • +25 speed (5)
+0.24% protection
  • +21 speed (4)
  • +12 defense (1)
  • +0.11% defense (4)
  • +0.03% offense (3)
+0.08% offense
  • +18 speed (4)
  • +0.07% health (5)
  • +370 health (1)
  • +0.04% potency (2)
Great Mods:
speed +186, health +8400, protection +2278, offense +163
+0.08% offense
  • +0.04% potency (2)
  • +69 offense (2)
  • +0.01% health (1)
  • +28 speed (5)
+32 speed
  • +0.07% defense (2)
  • +0.01% offense (1)
  • +0.03% crit chance (2)
  • +1367 health (3)
+0.2% defense
  • +0.03% health (2)
  • +1441 health (3)
  • +28 speed (5)
  • +0.05% protection (2)
+0.24% protection
  • +0.05% health (3)
  • +0.03% defense (1)
  • +1058 health (3)
  • +29 speed (5)
+0.16% health
  • +37 offense (1)
  • +26 speed (5)
  • +0.05% crit chance (3)
  • +2188 protection (3)
+0.2% defense
  • +53 offense (2)
  • +0.02% health (1)
  • +0.05% potency (2)
  • +27 speed (5)

Alliance Demographic Data

Based on 1713 units.
NameDescriptionCountPercent
Captain of the 501stAll 501st allies have +4% Speed for each 501st ally present at the start of battle. Other 501st Clone Trooper allies reduce their own ability cooldowns by 1 at the start of each of their turns.\n\nIf Ahsoka Tano is an ally, she gains Critical Hit Immunity for 2 turns whenever she falls below 100% Health.119069%



Generated 2024-07-22 15:54:58 +0000