Based on 2354 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: health +19789
| Great Mods: health +29963
|
Typical Mods: speed +48, protection +2591, health +7292
| Great Mods: speed +144, protection +1814, health +22156
|
Typical Mods: health +20187, crit avoidance +0
| Great Mods: health +21556, crit avoidance +0
|
Typical Mods: health +20962, crit avoidance +0
| Great Mods: health +25335, crit avoidance +0
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | When another ally is defeated, Old Daka gains 50% Turn Meter and the cooldown of Chant of Resurrection is reduced by 1. When another ally is Revived while Old Daka is active, the Revived ally gains 20% Turn Meter and gains Offense Up and Defense Up for 2 turns, and Old Daka gains +10% Max Health (stacking) until the end of the encounter. | 933 | 55% |