Alliance Guild Reports: Alliance Character Data: Old Daka

Alliance | Characters |
Resources
Player | Characters | History | Transfers

Alliance Character Data: Old Daka

swgoh.gg data

Mod Data

Mod Stat Distributions

Mod stat distributions across 2354 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2354 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 61% - health

Typical Mods:
health +19789
+0.06% offense
  • +9 speed (2)
  • +244 health (1)
  • +676 protection (1)
  • +0.04% protection (2)
+30 speed
  • +0.04% potency (2)
  • +5 defense (1)
  • +45 offense (1)
  • +440 protection (1)
+0.12% defense
  • +81 offense (2)
  • +9 speed (2)
  • +475 protection (1)
  • +0.01% health (1)
+0.06% health
  • +5 speed (1)
  • +0.02% protection (1)
  • +0.02% potency (1)
  • +26 defense (3)
+0.06% health
  • +5 defense (1)
  • +0.01% defense (1)
  • +9 speed (2)
  • +1267 protection (2)
+0.12% defense
  • +512 protection (1)
  • +0.01% potency (1)
  • +0.01% crit chance (1)
  • +13 speed (3)
Great Mods:
health +29963
+0.08% offense
  • +9 defense (1)
  • +863 health (2)
  • +20 speed (4)
  • +0.08% health (5)
+0.16% health
  • +17 speed (3)
  • +93 offense (2)
  • +0.04% protection (2)
  • +2078 health (5)
+0.2% defense
  • +1957 health (5)
  • +0.04% health (3)
  • +722 protection (1)
  • +13 speed (3)
+0.16% health
  • +113 offense (3)
  • +14 speed (3)
  • +0.06% protection (3)
  • +1368 health (3)
+0.16% health
  • +0.02% potency (1)
  • +1695 health (4)
  • +22 speed (5)
  • +1026 protection (2)
+0.16% health
  • +14 speed (3)
  • +0.02% protection (1)
  • +2043 health (5)
  • +34 defense (3)

#2 - 16% - speed, protection, health

Typical Mods:
speed +48, protection +2591, health +7292
+0.06% offense
  • +0.01% defense (1)
  • +15 defense (2)
  • +402 health (1)
  • +0.01% tenacity (1)
+30 speed
  • +66 offense (2)
  • +9 defense (1)
  • +0.01% defense (1)
  • +1543 protection (2)
+0.12% defense
  • +0.04% tenacity (2)
  • +750 protection (1)
  • +0.01% health (1)
  • +3 speed (1)
+0.24% protection
  • +0% offense (1)
  • +0.02% crit chance (1)
  • +27 offense (1)
  • +21 defense (3)
+0.24% protection
  • +0.03% crit chance (2)
  • +0.03% health (3)
  • +0.02% potency (1)
  • +67 offense (2)
+0.24% protection
  • +0.01% defense (1)
  • +0% offense (1)
  • +378 health (1)
  • +102 offense (3)
Great Mods:
speed +144, protection +1814, health +22156
+0.08% offense
  • +0.02% tenacity (1)
  • +25 speed (5)
  • +0.01% health (1)
  • +658 health (2)
+32 speed
  • +0.02% offense (2)
  • +576 health (2)
  • +0.07% defense (2)
  • +0.06% potency (2)
+0.2% defense
  • +0.09% potency (4)
  • +377 health (1)
  • +0.05% protection (2)
  • +16 speed (3)
+0.16% health
  • +0.04% offense (3)
  • +865 health (2)
  • +1276 protection (2)
  • +22 speed (5)
+0.16% health
  • +516 protection (1)
  • +42 offense (1)
  • +24 speed (5)
  • +0.04% potency (2)
+0.3% potency
  • +9 defense (1)
  • +0.05% tenacity (2)
  • +25 speed (5)
  • +37 offense (1)

#3 - 10% - health, crit avoidance

Typical Mods:
health +20187, crit avoidance +0
+0.06% offense
  • +0.03% tenacity (2)
  • +14 defense (2)
  • +15 speed (3)
  • +0.02% crit chance (1)
+0.35% crit avoidance
  • +737 protection (1)
  • +0.03% health (2)
  • +15 speed (3)
  • +18 defense (2)
+0.2% defense
  • +15 speed (3)
  • +0.04% crit chance (2)
  • +376 health (1)
  • +0.02% health (2)
+0.16% health
  • +16 speed (3)
  • +0.05% protection (3)
  • +1324 protection (2)
  • +0.08% crit chance (4)
+0.16% health
  • +15 speed (3)
  • +92 offense (2)
  • +0.02% potency (1)
  • +1300 protection (2)
+0.16% health
  • +1284 protection (2)
  • +0.03% protection (2)
  • +0.01% offense (1)
  • +13 speed (3)
Great Mods:
health +21556, crit avoidance +0
+0.08% offense
  • +15 speed (3)
  • +0.05% crit chance (3)
  • +26 offense (1)
  • +0.02% tenacity (1)
+0.35% crit avoidance
  • +0.04% protection (2)
  • +29 defense (2)
  • +23 speed (5)
  • +0.03% defense (1)
+0.12% defense
  • +0.01% offense (2)
  • +9 speed (2)
  • +0.04% protection (2)
  • +737 health (2)
+0.16% health
  • +0.02% tenacity (1)
  • +7 speed (2)
  • +0.02% protection (1)
  • +0.05% offense (4)
+0.16% health
  • +12 speed (2)
  • +759 health (2)
  • +0.03% offense (2)
  • +0.03% crit chance (2)
+0.16% health
  • +0.02% offense (2)
  • +51 defense (4)
  • +0.03% potency (1)
  • +284 health (1)

#4 - 7% - health, crit avoidance

Typical Mods:
health +20962, crit avoidance +0
+0.08% offense
  • +15 defense (1)
  • +10 speed (2)
  • +0.06% health (3)
  • +722 health (2)
+0.35% crit avoidance
  • +0.09% defense (3)
  • +11 speed (2)
  • +0.05% health (3)
  • +359 health (1)
+0.2% defense
  • +12 speed (2)
  • +0.06% health (3)
  • +57 offense (2)
  • +0.03% potency (1)
+0.16% health
  • +20 speed (4)
  • +107 offense (3)
  • +3016 protection (4)
  • +0.02% offense (1)
+0.16% health
  • +14 speed (3)
  • +0.05% protection (2)
  • +0.03% tenacity (1)
  • +0.04% potency (2)
+0.16% health
  • +0.04% crit chance (2)
  • +16 speed (3)
  • +0.04% protection (2)
  • +0.04% potency (2)
Great Mods:
health +25335, crit avoidance +0
+0.08% offense
  • +0.07% defense (2)
  • +1274 health (3)
  • +12 speed (3)
  • +0.08% tenacity (3)
+0.35% crit avoidance
  • +0.06% defense (2)
  • +0.03% protection (1)
  • +48 defense (4)
  • +42 offense (1)
+0.2% defense
  • +460 health (1)
  • +21 speed (5)
  • +0.02% tenacity (1)
  • +92 offense (3)
+0.16% health
  • +0.03% protection (1)
  • +1320 health (3)
  • +0.06% tenacity (3)
  • +11 speed (3)
+0.16% health
  • +956 health (2)
  • +0.05% protection (2)
  • +20 speed (5)
  • +0.04% defense (1)
+0.16% health
  • +0.02% offense (2)
  • +0.06% protection (2)
  • +1549 health (4)
  • +9 speed (2)

Alliance Demographic Data

Based on 1702 units.
NameDescriptionCountPercent
Serve AgainWhen another ally is defeated, Old Daka gains 50% Turn Meter and the cooldown of Chant of Resurrection is reduced by 1. When another ally is Revived while Old Daka is active, the Revived ally gains 20% Turn Meter and gains Offense Up and Defense Up for 2 turns, and Old Daka gains +10% Max Health (stacking) until the end of the encounter.93355%



Generated 2024-07-22 15:54:58 +0000