Alliance Guild Reports: Alliance Character Data: Darth Bane

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Alliance Character Data: Darth Bane

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Based on 423 units.
NameDescriptionCountPercent
Soul SeverDeal Physical damage to target enemy and reduce their Offense by 20% (stacking) and Bane gains 20% Offense (stacking), which can't be resisted, for 2 turns. On a critical hit, gain 2 Siphon until the end of the encounter. If this attack defeats an enemy, gain an additional 2 Siphon.\n\nIf target enemy is above 50% Health, this attack will critically hit if able. If they are below 50% Health, this attack deals 200% more damage.\n\nEnemies defeated by this attack can't be revived.38491%
Only The Strong SurviveSith allies have +30% Offense and +30 Speed. Sith allies can't be revived. Light Side enemies have -10 Speed, doubled for Jedi.\n\nAt the start of battle, allies gain Defense Up, Evasion Up, and Health Up for 2 turns.\n\nWhenever a Sith ally is defeated, Bane's cooldowns are reset, he recovers 50% Health and gains 50% Turn Meter.\n\nWhile Bane is active: At the end of each of his turns, the weakest other Sith ally takes damage equal to 15% of Bane's Max Health and Bane gains 5% Max Health for each other Sith ally for the rest of the battle. The first time each other non-Galactic Legend Sith ally above 30% Health would be reduced to 30% or less Health, they are granted a bonus turn and defeated at the start of that bonus turn, then Bane gains 5% Max Health, Max Protection, and Offense, and 5 Speed, and an additional 5% Max Health, Max Protection, and Offense and 5 Speed for each Relic Amplifier level that the defeated Sith ally had.26362%
Rule of TwoBane has +20% Critical Chance, Critical Damage, and +50% Health Steal.\n\nWhenever he is Dazed, he gains 10% Max Health (stacking) until the end of battle. Whenever an enemy starts their turn, Bane gains 5 Speed (max 100) until the end of battle.\n\nAt the start of battle if there is only one other non-Summon ally present and they are Sith: Bane takes reduced damage from Percent Health damage effects and gains 350% Defense. Whenever his other ally gains Ultimate Charge, they gain an additional 2% Ultimate Charge, and the following effects occur for Bane and other Sith ally:\n\n- Immune to Ability Block, Cooldown Increase, Healing Immunity, Stun, and Turn Meter reduction\n- Gain 75% Max Health\n- Gain 75% Max Protection until the first time they are defeated\n- Ignore Taunt effects\n- At the start of their turn, recover 35% Protection and dispel all debuffs on themselves\n- When Bane or other ally is defeated: The remaining ally gains 5% Critical Damage, Offense and Potency plus an additional 15% of these stats per the defeated character's Relic Amplifier level until the end of battle\n\nWhile in Grand Arenas: At the start of battle if there is only one other non-Summon ally present and they are Sith:\n\n- Bane gains 75% Mastery, Max Health, and Max Protection\n- Whenever an enemy is defeated, Bane gains 10% Max Health, Max Protection, and Offense (stacking) until the end of battle\n- At the start of battle, Bane takes a bonus turn\n\nThese effects persist if Bane is defeated. 35484%



Generated 2024-07-22 15:54:58 +0000