Alliance Guild Reports: Alliance Character Data: Darth Malak

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Alliance Character Data: Darth Malak

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2718 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2718 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 55% - protection, health, speed, defense, offense, tenacity

Typical Mods:
protection +8601, health +12524, speed +117, defense +1, offense +249, tenacity +20
+0.08% offense
  • +0.04% defense (1)
  • +741 protection (1)
  • +0.08% protection (3)
  • +21 speed (5)
+32 speed
  • +0.06% protection (2)
  • +0.07% tenacity (3)
  • +25 defense (2)
  • +730 health (2)
+0.2% defense
  • +0.03% potency (1)
  • +23 speed (5)
  • +1893 protection (3)
  • +0.05% crit chance (3)
+0.24% protection
  • +18 speed (4)
  • +38 defense (3)
  • +1141 protection (2)
  • +125 offense (3)
+0.24% protection
  • +15 speed (3)
  • +0.02% offense (2)
  • +2669 protection (4)
  • +119 offense (3)
+0.24% protection
  • +8 speed (2)
  • +1522 protection (2)
  • +0.11% defense (4)
  • +0.09% tenacity (4)
Great Mods:
protection +7611, health +20015, speed +152, defense +0, offense +198, tenacity +0
+0.08% offense
  • +0.02% crit chance (1)
  • +375 health (1)
  • +27 speed (5)
  • +3571 protection (5)
+0.24% protection
  • +1981 protection (3)
  • +0.08% potency (3)
  • +25 speed (5)
  • +30 offense (1)
+0.2% defense
  • +0.07% tenacity (3)
  • +1470 health (3)
  • +0.01% offense (1)
  • +26 speed (5)
+0.24% protection
  • +0.03% potency (1)
  • +0.02% offense (2)
  • +0.05% tenacity (2)
  • +24 speed (5)
+0.24% protection
  • +0.1% defense (3)
  • +479 health (1)
  • +0.04% crit chance (2)
  • +26 speed (5)
+0.24% protection
  • +162 offense (4)
  • +24 speed (5)
  • +1347 protection (2)
  • +0.01% offense (1)

#2 - 30% - tenacity, protection, speed

Typical Mods:
tenacity +40, protection +384, speed +110
+0.08% offense
  • +0.12% defense (4)
  • +0.04% health (3)
  • +38 offense (1)
  • +15 speed (3)
+32 speed
  • +1240 health (3)
  • +116 offense (3)
  • +0.01% health (1)
  • +0.06% tenacity (3)
+0.2% defense
  • +10 speed (2)
  • +0.03% offense (3)
  • +0.04% protection (2)
  • +0.04% crit chance (3)
+0.24% protection
  • +55 defense (4)
  • +14 speed (3)
  • +0.02% tenacity (1)
  • +774 health (2)
+0.24% protection
  • +37 offense (1)
  • +0.06% offense (4)
  • +0.04% tenacity (2)
  • +17 speed (3)
+0.35% tenacity
  • +30 defense (3)
  • +22 speed (4)
  • +0.05% potency (2)
  • +0.02% defense (1)
Great Mods:
tenacity +60, protection +5113, speed +151
+0.08% offense
  • +0.07% protection (3)
  • +21 speed (4)
  • +1670 health (4)
  • +0.03% defense (1)
+32 speed
  • +0.08% tenacity (3)
  • +0.13% protection (5)
  • +2139 protection (3)
  • +0.02% crit chance (1)
+0.2% defense
  • +0.06% tenacity (3)
  • +24 speed (5)
  • +934 health (2)
  • +0.03% health (2)
+0.24% protection
  • +0.04% offense (3)
  • +23 speed (5)
  • +0.04% crit chance (2)
  • +609 health (2)
+0.24% protection
  • +0.06% health (4)
  • +25 speed (5)
  • +49 offense (1)
  • +0.06% defense (2)
+0.24% protection
  • +0.03% health (2)
  • +0.06% defense (2)
  • +26 speed (5)
  • +2295 protection (3)

#3 - 14% - defense, protection, speed

Typical Mods:
defense +10, protection +6209, speed +106
+0.08% offense
  • +0.02% protection (1)
  • +0.03% potency (1)
  • +0.13% defense (4)
  • +18 speed (4)
+32 speed
  • +0.02% health (1)
  • +0.03% crit chance (2)
  • +2684 protection (4)
  • +0.04% protection (2)
+0.2% defense
  • +17 defense (2)
  • +0.07% protection (3)
  • +12 speed (3)
  • +0.03% offense (2)
+0.24% protection
  • +629 protection (1)
  • +41 defense (3)
  • +0.09% defense (3)
  • +10 speed (2)
+0.24% protection
  • +0.04% crit chance (2)
  • +2266 protection (3)
  • +25 speed (5)
  • +57 offense (2)
+0.24% protection
  • +0.03% tenacity (1)
  • +9 speed (2)
  • +1916 health (5)
  • +13 defense (1)
Great Mods:
defense +14, protection +3615, speed +141
+0.08% offense
  • +14 speed (3)
  • +0.04% defense (1)
  • +60 defense (5)
  • +0.07% protection (3)
+32 speed
  • +0.01% health (1)
  • +0.06% defense (2)
  • +0.05% protection (2)
  • +0.04% offense (3)
+0.2% defense
  • +1341 protection (2)
  • +0.04% health (3)
  • +0.05% protection (2)
  • +23 speed (5)
+0.24% protection
  • +20 speed (4)
  • +1124 protection (2)
  • +505 health (1)
  • +60 defense (5)
+0.24% protection
  • +0.03% defense (1)
  • +487 protection (1)
  • +25 speed (5)
  • +0.07% potency (3)
+0.24% protection
  • +27 speed (5)
  • +36 defense (3)
  • +0.03% tenacity (1)
  • +860 health (2)

Alliance Demographic Data

Based on 1321 units.
NameDescriptionCountPercent
Gnawing TerrorDarth Malak Taunts for 1 turn whenever an enemy is inflicted with Shock or Fear. Sith enemies can't gain bonus Turn Meter (excludes raid bosses and Galactic Legends). At the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded.125895%
Jaws of LifeDarth Malak takes reduced damage from percent Health damage effects, and at the start of battle he loses all Protection and gains that much Max Health.\n\nDarth Malak gains 35% Critical Avoidance, Health Steal, Tenacity, and Defense while he has less than 75% Health, doubled while he has less than 50% Health, and tripled while he has less than 25% Health.\n\nThe first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset.126095%



Generated 2024-07-22 15:54:58 +0000