Alliance Guild Reports: Alliance Character Data: Darth Revan

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Alliance Character Data: Darth Revan

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2319 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2319 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 100% - speed, health, offense

Typical Mods:
speed +172, health +6755, offense +167
+0.08% offense
  • +89 offense (2)
  • +284 health (1)
  • +24 speed (5)
  • +0.01% health (1)
+32 speed
  • +0.05% tenacity (3)
  • +0.03% offense (3)
  • +11 defense (1)
  • +373 health (1)
+0.2% defense
  • +0.07% tenacity (3)
  • +26 speed (5)
  • +528 protection (1)
  • +8 defense (1)
+0.08% offense
  • +63 offense (2)
  • +806 protection (1)
  • +25 speed (5)
  • +319 health (1)
+0.24% protection
  • +0.02% defense (1)
  • +542 protection (1)
  • +23 speed (5)
  • +0.01% health (1)
+0.2% defense
  • +25 speed (5)
  • +642 health (2)
  • +0.04% potency (2)
  • +0.02% tenacity (1)
Great Mods:
speed +190, health +5288, offense +244
+0.08% offense
  • +29 speed (5)
  • +0.04% tenacity (2)
  • +39 offense (1)
  • +48 defense (4)
+32 speed
  • +0.03% offense (2)
  • +0.05% protection (2)
  • +0.03% defense (1)
  • +0.07% potency (3)
+0.2% defense
  • +0.02% crit chance (1)
  • +30 offense (1)
  • +0.08% protection (3)
  • +28 speed (5)
+0.24% protection
  • +0.05% tenacity (2)
  • +89 offense (2)
  • +0.04% crit chance (2)
  • +28 speed (5)
+0.16% health
  • +28 speed (5)
  • +0.02% crit chance (1)
  • +0.04% potency (2)
  • +0.05% defense (2)
+0.16% health
  • +0.02% protection (1)
  • +28 speed (5)
  • +0.08% potency (4)
  • +78 offense (2)

Alliance Demographic Data

Based on 1446 units.
NameDescriptionCountPercent
Lord of the SithSith Empire allies are immune to Turn Meter reduction while they are debuffed, and gain 10% Critical Chance and 15 Speed for each of their own debuffs. At the start of each Sith Empire ally's turn, they gain 5 stacks of Ferocity for 2 turns.\n\nIf all allies are Sith Empire at the start of battle (excluding summoned allies), Sith Empire allies have +50% Critical Damage.\n\nAt the end of each turn, if an enemy fell below 50% Health during that turn, inflict Deathmark on the enemy leader for 1 turn if Darth Revan is in the leader slot and not the ally slot. This Deathmark can't be copied, dispelled, evaded, or resisted.133692%
ConquerorDarth Revan has +100% Defense Penetration. At the start of each Sith Empire ally's turn, dispel all Foresight on all enemies, which can't be evaded. \n\nWhen a Sith Empire ally is inflicted with Ability Block or Stun, they dispel that debuff and gain Ferocity for 2 turns. \n\nEnemies can't assist or attack again if their attack is targeting Darth Revan.133092%
VillainWhen Darth Revan uses an ability during their turn, if the selected target is already inflicted with Deathmark, Fear, or Corrupted Battle Meditation, Darth Revan immediately uses Lacerate. \n\nWhen Fear expires on an enemy, they also dispel all buffs on themselves. \n\nWhen Darth Revan's Health falls below 50%, it is equalized with the other healthiest ally.130290%



Generated 2024-07-22 15:54:58 +0000