Alliance Guild Reports: Alliance Character Data: Darth Sidious

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Alliance Character Data: Darth Sidious

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Mod Data

Mod Stat Distributions

Mod stat distributions across 1558 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 1558 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 95% - speed, potency, health, protection, offense

Typical Mods:
speed +94, potency +0, health +5712, protection +3268, offense +363
+0.06% offense
  • +358 health (1)
  • +9 speed (2)
  • +151 offense (4)
  • +0.01% potency (1)
+30 speed
  • +0.04% potency (2)
  • +87 offense (3)
  • +505 protection (1)
  • +0.03% defense (2)
+0.12% defense
  • +0.02% health (3)
  • +9 speed (2)
  • +0.01% tenacity (1)
  • +422 health (1)
+0.12% defense
  • +9 speed (2)
  • +0.01% offense (2)
  • +0.03% potency (2)
  • +14 defense (2)
+0.24% protection
  • +9 speed (2)
  • +95 offense (3)
  • +595 protection (1)
  • +0.02% health (2)
+0.24% potency
  • +27 offense (1)
  • +0.03% protection (2)
  • +2075 protection (3)
  • +10 speed (2)
Great Mods:
speed +150, potency +45, health +105, protection +2174, offense +383
+0.08% offense
  • +0.02% defense (1)
  • +0.05% potency (2)
  • +28 speed (5)
  • +0.08% protection (3)
+32 speed
  • +0.07% potency (3)
  • +11 defense (1)
  • +0.04% tenacity (2)
  • +88 offense (2)
+0.2% defense
  • +15 defense (1)
  • +646 protection (1)
  • +0.09% crit chance (5)
  • +27 speed (5)
+0.42% crit damage
  • +1474 protection (2)
  • +0.02% potency (1)
  • +0.08% protection (4)
  • +26 speed (5)
+0.16% health
  • +0.04% potency (2)
  • +22 speed (4)
  • +0.05% tenacity (2)
  • +149 offense (4)
+0.3% potency
  • +0.02% offense (2)
  • +141 offense (4)
  • +15 speed (3)
  • +0.06% health (3)

Alliance Demographic Data

Based on 1697 units.
NameDescriptionCountPercent
Sadistic GleeDarth Sidious recovers 20% of his Max Health and gains 50% Turn Meter whenever any unit is defeated. In addition, he has +35% Evasion against Jedi attacks, +50% Potency, and gains Max Health equal to his Potency percentage.\n\nWhile in Territory Wars: If all allies are Sith at the start of battle, other Sith allies gain Max Health equal to half of Darth Sidious' Potency until the first time he is defeated (excludes Galactic Legends). When Darth Sidious uses Demoralizing Blows, the cooldown of the ability is reduced by 1 for each other Sith ally and Darth Sidious gains 50 Speed (stacking) for 4 turns.90954%



Generated 2024-07-22 15:54:58 +0000