Alliance Guild Reports: Alliance Character Data: Darth Traya

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Alliance Character Data: Darth Traya

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2006 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2006 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 71% - health, speed

Typical Mods:
health +6532, speed +120
+0.08% offense
  • +0.02% defense (1)
  • +1310 protection (2)
  • +17 speed (3)
  • +0.05% health (3)
+30 speed
  • +420 health (1)
  • +0.01% health (1)
  • +0.01% tenacity (1)
  • +0.08% protection (5)
+0.2% defense
  • +0.07% health (4)
  • +17 speed (4)
  • +0.03% tenacity (2)
  • +0.02% offense (2)
+0.16% health
  • +12 speed (3)
  • +0.03% defense (1)
  • +0.05% tenacity (3)
  • +0.04% offense (4)
+0.16% health
  • +14 speed (3)
  • +0.03% defense (1)
  • +1917 protection (3)
  • +938 health (2)
+0.16% health
  • +0.03% offense (2)
  • +15 speed (3)
  • +26 offense (1)
  • +0.04% potency (2)
Great Mods:
health +20493, speed +102
+0.08% offense
  • +15 speed (3)
  • +1711 health (4)
  • +0.05% protection (2)
  • +0.04% crit chance (2)
+32 speed
  • +1914 health (5)
  • +15 defense (1)
  • +32 offense (1)
  • +0.01% health (1)
+0.2% defense
  • +0.03% health (2)
  • +30 defense (2)
  • +0.01% offense (1)
  • +14 speed (3)
+0.16% health
  • +937 health (2)
  • +1415 protection (2)
  • +14 speed (3)
  • +0.02% defense (1)
+0.16% health
  • +1041 health (3)
  • +16 speed (3)
  • +55 offense (2)
  • +0.04% protection (2)
+0.16% health
  • +34 defense (3)
  • +11 speed (2)
  • +0.03% offense (2)
  • +0.05% protection (2)

#2 - 9% - speed, protection, health, offense, defense, potency

Typical Mods:
speed +35, protection +1370, health +1056, offense +107, defense +0, potency +15
+0.06% offense
  • +7 speed (2)
  • +345 health (1)
  • +0.04% defense (3)
  • +0.01% potency (1)
+0.24% protection
  • +0.04% tenacity (2)
  • +10 speed (2)
  • +0.02% crit chance (1)
  • +0% offense (1)
+0.12% defense
  • +665 health (2)
  • +3 speed (1)
  • +0% offense (1)
  • +0.02% health (2)
+0.06% offense
  • +0.03% protection (2)
  • +6 defense (1)
  • +0.02% health (2)
  • +0.02% crit chance (1)
+0.06% health
  • +98 offense (3)
  • +0.01% defense (1)
  • +1245 protection (2)
  • +0.01% potency (1)
+0.12% defense
  • +0.02% potency (1)
  • +0.05% crit chance (3)
  • +8 defense (1)
  • +0% offense (1)
Great Mods:
speed +167, protection +4094, health +7517, offense +173, defense +0, potency +0
+0.08% offense
  • +17 speed (3)
  • +1050 protection (2)
  • +0.07% health (5)
  • +0.02% tenacity (1)
+32 speed
  • +0.03% health (2)
  • +0.04% protection (2)
  • +692 protection (1)
  • +0.08% potency (3)
+0.2% defense
  • +0.04% offense (3)
  • +1223 health (3)
  • +26 speed (5)
  • +658 protection (1)
+0.24% protection
  • +423 health (1)
  • +25 speed (5)
  • +114 offense (3)
  • +0.01% crit chance (1)
+0.24% protection
  • +12 defense (1)
  • +50 offense (1)
  • +27 speed (5)
  • +0.03% health (2)
+0.24% protection
  • +25 speed (5)
  • +920 health (2)
  • +0.02% health (1)
  • +1334 protection (2)

#3 - 5% - health, crit avoidance, speed

Typical Mods:
health +6973, crit avoidance +0, speed +59
+0.06% offense
  • +778 health (2)
  • +0.02% crit chance (1)
  • +15 defense (2)
  • +8 speed (2)
+0.24% crit avoidance
  • +0.02% health (2)
  • +0.03% crit chance (2)
  • +13 defense (2)
  • +9 speed (2)
+0.12% defense
  • +5 speed (1)
  • +0.01% potency (1)
  • +0.03% tenacity (2)
  • +31 defense (4)
+0.06% health
  • +8 speed (2)
  • +781 health (2)
  • +0.01% potency (1)
  • +0.01% defense (1)
+0.16% health
  • +393 health (1)
  • +0.07% potency (3)
  • +10 speed (2)
  • +22 defense (2)
+0.06% health
  • +0.06% tenacity (3)
  • +0.04% potency (2)
  • +36 offense (1)
  • +4 speed (1)
Great Mods:
health +16094, crit avoidance +0, speed +92
+0.08% offense
  • +369 health (1)
  • +0.02% tenacity (1)
  • +0.07% protection (3)
  • +14 speed (3)
+0.24% crit avoidance
  • +0.03% potency (2)
  • +0.01% health (2)
  • +10 speed (2)
  • +0.02% defense (2)
+0.2% defense
  • +25 speed (5)
  • +1071 protection (2)
  • +0.04% tenacity (2)
  • +0.05% protection (2)
+0.24% protection
  • +0.01% health (1)
  • +8 defense (1)
  • +13 speed (3)
  • +1061 health (3)
+0.24% protection
  • +12 speed (3)
  • +0.02% offense (1)
  • +0.07% defense (2)
  • +0.03% health (2)
+0.24% protection
  • +0.02% potency (1)
  • +0.04% crit chance (2)
  • +18 speed (4)
  • +9 defense (1)

Alliance Demographic Data

Based on 1685 units.
NameDescriptionCountPercent
Compassion is WeaknessSith allies have +40% Critical Avoidance and +40% Potency. When a debuffed enemy takes damage, all Sith allies recover 10% Health. When an enemy uses an ability outside of their turn, they take damage equal to 35% of their Max Health. This damage can't defeat enemies. When an enemy gains a buff outside of their turn, they lose 50% Offense until the end of their next turn.124874%
Lord of BetrayalWhen an ally suffers a debuff, Darth Traya gains +10% Bonus Protection (stacking) until the end of her next turn. At the start of each Sith ally's turn, Traya dispels all debuffs on them and deals damage equal to 5% of their Max Health (max 75%) for each debuff dispelled. When allied Darth Nihilus or Darth Sion are critically hit or inflicted with a debuff, Traya gains +12% Offense (stacking) for 2 turns.\n\nWhile in Grand Arenas and if there are no enemy Dark Side Galactic Legends: Sith allies gain 40% Critical Damage, Max Health, and Offense. When a Sith ally suffers a debuff, they gain 10% Bonus Protection (stacking) until the end of their turn. At the start of each Sith ally's turn, Traya dispels all debuffs on them and all Sith allies gain 5% Critical Damage, Health Steal, Max Health, and Offense (stacking, max 100%) until the end of the encounter. When an allied Darth Talon is critically hit or inflicted with a debuff, Traya gains 12% Offense (stacking) for 2 turns. When an allied Darth Nihilus, Darth Sion, or Darth Talon's Health falls below 90% for the first time, their cooldowns are reset.124774%



Generated 2024-07-22 15:54:58 +0000