Alliance Guild Reports: Alliance Character Data: Dash Rendar

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Alliance Character Data: Dash Rendar

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2340 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2340 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 89% - speed, offense, health, crit chance

Typical Mods:
speed +143, offense +140, health +6565, crit chance +0
+0.08% offense
  • +0.02% health (1)
  • +24 speed (5)
  • +15 defense (1)
  • +0.02% potency (1)
+32 speed
  • +667 health (2)
  • +0.05% tenacity (2)
  • +0.01% offense (1)
  • +0.05% protection (3)
+0.2% defense
  • +26 speed (5)
  • +0.02% protection (1)
  • +295 health (1)
  • +0.04% offense (3)
+0.2% crit chance
  • +0.05% protection (2)
  • +92 offense (3)
  • +0.01% offense (1)
  • +13 speed (3)
+0.16% health
  • +38 offense (1)
  • +14 speed (3)
  • +0.12% defense (4)
  • +0.02% protection (1)
+0.08% offense
  • +0.05% potency (2)
  • +360 health (1)
  • +0.08% protection (3)
  • +15 speed (3)
Great Mods:
speed +180, offense +317, health +6412, crit chance +0
+0.08% offense
  • +0.04% tenacity (2)
  • +0.05% crit chance (3)
  • +0.07% defense (2)
  • +27 speed (5)
+32 speed
  • +579 protection (1)
  • +1157 health (3)
  • +0.06% defense (2)
  • +88 offense (2)
+0.2% defense
  • +76 offense (2)
  • +27 speed (5)
  • +0.05% crit chance (3)
  • +0.03% health (2)
+0.42% crit damage
  • +0.06% crit chance (3)
  • +64 offense (2)
  • +24 speed (5)
  • +0.02% offense (2)
+0.16% health
  • +0.11% defense (3)
  • +81 offense (2)
  • +0.05% tenacity (2)
  • +27 speed (5)
+0.08% offense
  • +0.02% defense (1)
  • +24 speed (5)
  • +0.01% health (1)
  • +0.02% tenacity (1)

#2 - 9% - crit damage, speed, offense, health, defense

Typical Mods:
crit damage +30, speed +156, offense +130, health +5172, defense +1
+0.08% offense
  • +0.02% tenacity (1)
  • +0.03% health (2)
  • +0.09% protection (4)
  • +27 speed (5)
+32 speed
  • +2130 protection (3)
  • +0.04% crit chance (2)
  • +0.04% defense (2)
  • +0.01% offense (1)
+0.2% defense
  • +28 speed (5)
  • +27 defense (3)
  • +0.01% health (1)
  • +120 offense (3)
+0.42% crit damage
  • +18 speed (4)
  • +0.05% crit chance (3)
  • +0.04% offense (3)
  • +0.04% defense (2)
+0.24% protection
  • +27 speed (5)
  • +0.02% tenacity (1)
  • +0.05% defense (2)
  • +0.08% crit chance (4)
+0.08% offense
  • +24 speed (5)
  • +0.05% tenacity (2)
  • +1595 protection (2)
  • +0.06% potency (3)
Great Mods:
crit damage +30, speed +143, offense +554, health +6699, defense +0
+0.08% offense
  • +0.04% tenacity (2)
  • +0.05% potency (2)
  • +85 offense (2)
  • +25 speed (5)
+32 speed
  • +92 offense (2)
  • +0.03% crit chance (2)
  • +0.05% potency (3)
  • +0.02% defense (1)
+0.2% defense
  • +13 speed (3)
  • +130 offense (3)
  • +0.02% potency (1)
  • +917 health (2)
+0.42% crit damage
  • +0.04% offense (3)
  • +717 protection (1)
  • +25 speed (5)
  • +0.03% health (2)
+0.16% health
  • +24 speed (5)
  • +798 protection (1)
  • +17 defense (2)
  • +82 offense (2)
+0.08% offense
  • +0.03% tenacity (1)
  • +534 health (1)
  • +24 speed (5)
  • +156 offense (4)

Alliance Demographic Data

Based on 1631 units.
NameDescriptionCountPercent
HotshotScoundrel allies gain 20% Max Health, 20% Potency, and 20% Offense. Whenever a Prepared ally scores a critical hit, all Prepared allies gain 2% Turn Meter.85152%



Generated 2024-07-22 15:54:58 +0000