Alliance Guild Reports: Alliance Character Data: Death Trooper

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Alliance Character Data: Death Trooper

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2106 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2106 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 48% - crit damage, speed, offense, protection, crit chance, health

Typical Mods:
crit damage +0, speed +55, offense +167, protection +1088, crit chance +0, health +5183
+0.06% offense
  • +0.01% health (1)
  • +0.03% crit chance (2)
  • +0.03% tenacity (2)
  • +96 offense (3)
+30 speed
  • +0.03% crit chance (2)
  • +0.01% offense (1)
  • +611 health (2)
  • +0.05% tenacity (3)
+0.12% defense
  • +0.02% protection (1)
  • +42 offense (1)
  • +12 speed (3)
  • +0.05% crit chance (3)
+0.36% crit damage
  • +0.05% defense (5)
  • +0.02% protection (1)
  • +0.02% crit chance (1)
  • +26 offense (1)
+0.24% protection
  • +5 speed (1)
  • +967 protection (2)
  • +24 defense (3)
  • +0.03% potency (2)
+0.24% potency
  • +0.03% crit chance (2)
  • +17 defense (2)
  • +0.03% defense (2)
  • +8 speed (2)
Great Mods:
crit damage +30, speed +137, offense +308, protection +2476, crit chance +0, health +8135
+0.08% offense
  • +1095 health (3)
  • +21 speed (4)
  • +0.06% protection (3)
  • +0.07% defense (2)
+32 speed
  • +77 offense (2)
  • +0.04% tenacity (2)
  • +0.02% crit chance (1)
  • +0.04% offense (3)
+0.2% defense
  • +47 offense (1)
  • +1715 protection (2)
  • +23 speed (5)
  • +889 health (2)
+0.42% crit damage
  • +0.03% protection (1)
  • +22 speed (5)
  • +0.03% potency (1)
  • +582 health (2)
+0.16% health
  • +683 protection (1)
  • +24 speed (5)
  • +0.09% protection (4)
  • +928 health (2)
+0.08% offense
  • +174 offense (4)
  • +15 speed (3)
  • +0.06% defense (2)
  • +0.06% crit chance (3)

#2 - 23% - speed, health, potency, protection, offense

Typical Mods:
speed +121, health +5132, potency +0, protection +3931, offense +66
+0.06% offense
  • +1382 protection (2)
  • +0.02% tenacity (1)
  • +59 offense (2)
  • +13 speed (3)
+30 speed
  • +13 defense (2)
  • +0.05% protection (3)
  • +530 health (2)
  • +717 protection (1)
+0.2% defense
  • +462 protection (1)
  • +0.06% potency (2)
  • +23 speed (4)
  • +0.03% crit chance (2)
+0.08% offense
  • +0.04% protection (2)
  • +19 speed (4)
  • +0.01% health (1)
  • +0.05% potency (2)
+0.06% health
  • +1324 protection (2)
  • +0.04% defense (3)
  • +0.02% protection (1)
  • +11 speed (2)
+0.24% potency
  • +11 speed (3)
  • +0.01% defense (1)
  • +0.06% crit chance (3)
  • +0% offense (1)
Great Mods:
speed +166, health +1117, potency +0, protection +35, offense +274
+0.08% offense
  • +0.01% health (1)
  • +0.02% potency (1)
  • +0.05% crit chance (3)
  • +28 speed (5)
+32 speed
  • +96 offense (2)
  • +0.03% offense (2)
  • +0.05% potency (2)
  • +1011 health (2)
+0.2% defense
  • +0.04% protection (2)
  • +24 speed (5)
  • +168 offense (4)
  • +13 defense (1)
+0.42% crit damage
  • +17 speed (3)
  • +0.03% crit chance (2)
  • +0.05% tenacity (2)
  • +0.12% potency (5)
+0.16% health
  • +0.05% tenacity (2)
  • +0.02% potency (1)
  • +0.01% offense (1)
  • +25 speed (5)
+0.08% offense
  • +0.04% protection (2)
  • +13 defense (1)
  • +26 speed (5)
  • +0.06% health (4)

#3 - 22% - offense, speed, potency, health

Typical Mods:
offense +1026, speed +135, potency +0, health +94
+0.08% offense
  • +0.05% tenacity (2)
  • +19 speed (4)
  • +45 defense (4)
  • +0.04% potency (2)
+32 speed
  • +0.04% offense (3)
  • +0.05% tenacity (2)
  • +0.05% potency (2)
  • +0.03% health (2)
+0.2% defense
  • +0.05% protection (3)
  • +16 defense (2)
  • +20 speed (4)
  • +0.04% crit chance (3)
+0.24% protection
  • +0.05% crit chance (3)
  • +0.01% offense (1)
  • +16 speed (3)
  • +222 offense (5)
+0.16% health
  • +41 offense (1)
  • +26 speed (5)
  • +0.04% potency (2)
  • +0.02% protection (1)
+0.08% offense
  • +0.02% health (1)
  • +14 defense (1)
  • +22 speed (5)
  • +0.01% crit chance (1)
Great Mods:
offense +1448, speed +111, potency +0, health +2196
+0.08% offense
  • +1228 protection (2)
  • +0.04% health (2)
  • +0.03% crit chance (2)
  • +23 speed (5)
+32 speed
  • +72 offense (2)
  • +0.06% crit chance (4)
  • +1840 health (4)
  • +0.03% protection (1)
+0.2% defense
  • +79 offense (2)
  • +20 defense (2)
  • +0.02% offense (2)
  • +15 speed (3)
+0.42% crit damage
  • +10 speed (2)
  • +0.1% defense (3)
  • +0.02% offense (1)
  • +141 offense (3)
+0.24% protection
  • +18 speed (4)
  • +0.03% tenacity (1)
  • +27 defense (2)
  • +214 offense (5)
+0.3% potency
  • +184 offense (5)
  • +13 speed (3)
  • +0.06% crit chance (3)
  • +340 health (1)

Alliance Demographic Data

Based on 1689 units.
NameDescriptionCountPercent
Krennic's GuardWhenever Death Trooper scores a Critical Hit, he and Director Krennic recover 20% Health. Death Trooper has a 50% chance to gain 100% Turn Meter whenever Director Krennic takes damage. Director Krennic can't be Critically Hit while Death Trooper is alive.\n\nWhile Death Trooper is active, Imperial Trooper allies have +10% Health Steal.31619%



Generated 2024-07-22 15:54:58 +0000