Based on 2106 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: crit damage +0, speed +55, offense +167, protection +1088, crit chance +0, health +5183
| Great Mods: crit damage +30, speed +137, offense +308, protection +2476, crit chance +0, health +8135
|
Typical Mods: speed +121, health +5132, potency +0, protection +3931, offense +66
| Great Mods: speed +166, health +1117, potency +0, protection +35, offense +274
|
Typical Mods: offense +1026, speed +135, potency +0, health +94
| Great Mods: offense +1448, speed +111, potency +0, health +2196
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | Whenever Death Trooper scores a Critical Hit, he and Director Krennic recover 20% Health. Death Trooper has a 50% chance to gain 100% Turn Meter whenever Director Krennic takes damage. Director Krennic can't be Critically Hit while Death Trooper is alive.\n\nWhile Death Trooper is active, Imperial Trooper allies have +10% Health Steal. | 316 | 19% |