Based on 1496 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: speed +110, protection +3148, crit chance +8, offense +191, health +697
| Great Mods: speed +151, protection +2383, crit chance +8, offense +1378, health +924
|
Typical Mods: crit damage +30, potency +15, speed +56, protection +1273, health +1590, offense +6
| Great Mods: crit damage +30, potency +0, speed +87, protection +1920, health +8153, offense +93
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | Empire allies gain 25% Critical Chance and 25% Potency. Debuffed enemies who are Critically Hit during an Empire ally's turn suffer Ability Block for 1 turn. This effect can't be Resisted. Empire allies recover 10% Protection whenever they score a Critical Hit. | 277 | 18% |