Alliance Guild Reports: Alliance Character Data: Doctor Aphra

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Alliance Character Data: Doctor Aphra

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Mod Data

Mod Stat Distributions

Mod stat distributions across 1296 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (Alliance + Top Guilds)

Based on 1296 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 76% - potency, speed, offense

Typical Mods:
potency +45, speed +124, offense +130
+0.08% offense
  • +1251 health (3)
  • +19 speed (4)
  • +24 defense (2)
  • +0.03% health (2)
+32 speed
  • +621 protection (1)
  • +0.04% defense (1)
  • +0.1% potency (4)
  • +73 offense (2)
+0.2% defense
  • +0.03% health (2)
  • +18 speed (4)
  • +623 protection (1)
  • +0.11% potency (5)
+0.08% offense
  • +13 speed (3)
  • +0.07% health (4)
  • +0.02% tenacity (1)
  • +0.05% potency (3)
+0.24% protection
  • +21 speed (4)
  • +0.1% defense (3)
  • +337 health (1)
  • +0.1% potency (4)
+0.3% potency
  • +23 defense (2)
  • +0.02% health (1)
  • +21 speed (5)
  • +45 offense (1)
Great Mods:
potency +45, speed +156, offense +479
+0.08% offense
  • +119 offense (3)
  • +0.03% health (2)
  • +21 speed (5)
  • +0.04% potency (2)
+32 speed
  • +0.03% protection (2)
  • +0.09% potency (4)
  • +0.03% defense (1)
  • +86 offense (2)
+0.2% defense
  • +120 offense (3)
  • +25 speed (5)
  • +1176 protection (2)
  • +0.02% offense (2)
+0.24% protection
  • +28 speed (5)
  • +10 defense (1)
  • +0.07% tenacity (3)
  • +0.04% health (3)
+0.24% protection
  • +0.09% tenacity (4)
  • +0.03% potency (1)
  • +0.01% offense (1)
  • +24 speed (5)
+0.3% potency
  • +26 speed (5)
  • +0.01% health (1)
  • +963 health (2)
  • +146 offense (4)

#2 - 23% - speed, potency, offense

Typical Mods:
speed +140, potency +0, offense +71
+0.08% offense
  • +32 offense (1)
  • +0.03% defense (1)
  • +0.08% tenacity (3)
  • +23 speed (5)
+32 speed
  • +0.04% potency (2)
  • +0.05% offense (4)
  • +0.01% crit chance (1)
  • +0.06% protection (2)
+0.2% defense
  • +17 speed (4)
  • +0.02% health (1)
  • +0.04% potency (2)
  • +0.12% tenacity (5)
+0.24% protection
  • +0.11% defense (4)
  • +0.03% offense (2)
  • +23 speed (5)
  • +26 offense (1)
+0.16% health
  • +13 speed (3)
  • +2038 health (5)
  • +0.02% tenacity (1)
  • +0.06% potency (3)
+0.3% potency
  • +15 speed (3)
  • +0.08% protection (3)
  • +0.02% offense (2)
  • +0.06% crit chance (4)
Great Mods:
speed +176, potency +15, offense +40
+0.08% offense
  • +23 speed (5)
  • +0.05% potency (2)
  • +0.03% crit chance (2)
  • +0.04% tenacity (2)
+32 speed
  • +0.13% potency (5)
  • +0.01% crit chance (1)
  • +0.01% health (1)
  • +0.04% defense (1)
+0.2% defense
  • +0.05% potency (3)
  • +26 speed (5)
  • +12 defense (1)
  • +0.05% tenacity (2)
+0.42% crit damage
  • +0.11% potency (4)
  • +0.03% offense (2)
  • +24 speed (5)
  • +8 defense (1)
+0.24% protection
  • +27 speed (5)
  • +26 offense (1)
  • +0.03% offense (3)
  • +0.06% potency (3)
+0.3% potency
  • +1112 protection (2)
  • +27 speed (5)
  • +10 defense (1)
  • +0.05% offense (4)

Alliance Demographic Data

Based on 220 units.
NameDescriptionCountPercent
Suspended DoctorateAt the start of battle, Doctor Aphra gains Max Health and Max Protection equal to 30% of her Potency, and if BT-1 or 0-0-0 are an ally, she gains 50% Turn Meter for each. Dark Side allies have +20% Offense. Allied Dark Side Droid, Darth Vader, and Krrsantan also have +20% Max Health.\n\nWhenever a Dark Side ally inflicts a debuff, they gain 5% Offense for 1 turn and Aphra gains 5 Siphon until the end of the encounter. If the Dark Side ally is a Droid, Darth Vader, or Krrsantan, they instead gain 10% Offense for 1 turn and Aphra instead gains 10 Siphon until the end of the encounter. Whenever Doctor Aphra, BT-1, or 0-0-0 inflict a debuff or are critically hit, they gain 10% Turn Meter.\n\nWhenever an enemy falls below 30% Health, they are inflicted with Expose and Speed Down for 2 turns, which can't be evaded or resisted.\n\nWhile in 5v5 Grand Arenas: Dark Side Droid and Dark Side Scoundrel allies have +50% Critical Avoidance and +30 Speed. Aphra has +50% Potency. Whenever a Dark Side Droid or Scoundrel ally inflicts a debuff on an enemy, they gain 10% Turn Meter (limit once per turn). While enemies are debuffed, they have -20% Tenacity.14767%
Dangerous TechInflict Accuracy Down for 2 turns on target enemy. Dark Side allies gain Potency Up for 2 turns and 10% Turn Meter. Dark Side Droid allies gain Critical Damage Up and Offense Up for 2 turns and recover 30% Health and Protection. Revive a random non-Separatist Dark Side Droid ally, BT-1, and 0-0-0.\n\nAt the start of battle if there were no Galactic Legend allies and all allies are Dark Side Scoundrels, Dark Side Droids, Krrsantan, or Darth Vader, summon a Hacked Commando Droid. If a Hacked Commando Droid is already present, inflict Breach and Target Lock on target enemy for 2 turns and call Hacked Commando Droid to assist, dealing damage again as true damage with additional damage equal to 20% of Aphra's Potency.20895%
Droid SavantAt the start of Aphra's turn, she, Dark Side Droid, Dark Side Scoundrel, Darth Vader, and Krrsantan allies gain Defense, Offense, and Tenacity equal to 30% of Doctor Aphra's Potency until the start of her next turn. Hacked Commando Droid ally instead gains 60%. While she is active, if BT-1 or 0-0-0 are allies, they have +20% Potency and +20 Speed.\n\nThe first time a Dark Side Droid ally falls below 50% Health, they gain Protection Up (40%) for 2 turns.\n\nWhile in 5v5 Grand Arenas: The first time a non-Separatist Dark Side Droid or Dark Side Scoundrel ally falls below 20% Health, they gain Damage Immunity for 1 turn. Whenever a Dark Side Droid is defeated, they inflict a Damage Over Time on all enemies for 2 turns. Inflict an additional Damage Over Time for 2 turns for each Relic level that character has.\n\nAphra, non-Separatist Dark Side Droids, Dark Side Scoundrels, and Krrsantan are immune to Ability Block and Healing Immunity.9644%



Generated 2024-07-22 15:54:58 +0000