Alliance Guild Reports: Alliance Character Data: Droideka

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Alliance Character Data: Droideka

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2826 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2826 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 86% - offense

Typical Mods:
offense +1092
+0.08% offense
  • +0.09% defense (3)
  • +4 speed (1)
  • +111 offense (3)
  • +0.05% potency (2)
+0.06% offense
  • +0.02% defense (2)
  • +4 defense (1)
  • +86 offense (3)
  • +0.03% potency (2)
+0.12% defense
  • +299 health (1)
  • +3 speed (1)
  • +0.02% health (3)
  • +0.06% potency (3)
+0.06% offense
  • +0.01% health (2)
  • +0.02% protection (1)
  • +0.02% tenacity (1)
  • +0.02% crit chance (1)
+0.24% protection
  • +1232 protection (2)
  • +0.05% potency (3)
  • +0.02% crit chance (1)
  • +0.01% offense (2)
+0.06% offense
  • +5 speed (1)
  • +588 health (2)
  • +0.01% crit chance (1)
  • +0.07% potency (4)
Great Mods:
offense +1980
+0.08% offense
  • +5 speed (1)
  • +0.06% crit chance (3)
  • +0.04% defense (1)
  • +182 offense (5)
+0.08% offense
  • +8 defense (1)
  • +0.1% protection (5)
  • +195 offense (5)
  • +5 speed (1)
+0.2% defense
  • +0.02% protection (1)
  • +14 speed (3)
  • +0.04% offense (3)
  • +202 offense (5)
+0.08% offense
  • +0.02% tenacity (1)
  • +11 speed (2)
  • +202 offense (5)
  • +0.06% protection (3)
+0.16% health
  • +1421 health (4)
  • +5 speed (1)
  • +0.07% offense (5)
  • +89 offense (2)
+0.08% offense
  • +6 speed (1)
  • +204 offense (5)
  • +0.02% protection (1)
  • +3545 protection (5)

#2 - 8% - speed, offense, health, defense, protection, crit damage

Typical Mods:
speed +113, offense +14, health +6687, defense +1, protection +5216, crit damage +0
+0.08% offense
  • +1368 protection (2)
  • +0.06% protection (3)
  • +15 speed (3)
  • +511 health (1)
+32 speed
  • +0.09% defense (3)
  • +0.02% tenacity (1)
  • +0.03% offense (2)
  • +0.04% crit chance (2)
+0.2% defense
  • +0.04% protection (2)
  • +1748 protection (2)
  • +17 speed (4)
  • +341 health (1)
+0.08% offense
  • +806 health (2)
  • +31 defense (2)
  • +1924 protection (3)
  • +11 speed (2)
+0.24% protection
  • +15 speed (3)
  • +0.03% potency (1)
  • +0.03% crit chance (2)
  • +0.07% tenacity (3)
+0.16% health
  • +0.09% potency (4)
  • +0.04% offense (3)
  • +0.05% tenacity (2)
  • +13 speed (3)
Great Mods:
speed +145, offense +1137, health +5845, defense +0, protection +137, crit damage +0
+0.08% offense
  • +0.04% crit chance (2)
  • +0.03% tenacity (1)
  • +27 speed (5)
  • +0.03% health (2)
+32 speed
  • +0.03% health (2)
  • +0.05% potency (2)
  • +10 defense (1)
  • +0.07% offense (5)
+0.2% defense
  • +61 offense (2)
  • +0.05% offense (4)
  • +0.04% health (3)
  • +15 speed (3)
+0.42% crit damage
  • +26 speed (5)
  • +0.01% offense (1)
  • +176 offense (4)
  • +804 health (2)
+0.24% protection
  • +0.02% crit chance (1)
  • +0.05% health (3)
  • +20 speed (4)
  • +0.06% offense (4)
+0.08% offense
  • +0.04% tenacity (2)
  • +25 speed (5)
  • +0.03% health (2)
  • +0.03% protection (1)

Alliance Demographic Data

Based on 1709 units.
NameDescriptionCountPercent
Deflector Shield GeneratorDroideka gains 10% Turn Meter and 1 stack of Charge for 1 turn whenever an enemy takes a turn. Additionally, Droideka recovers 10% Protection whenever it damages a Target Locked enemy.\n\nDroideka has +50% Speed and +25% Evasion unless it has Damage Immunity. If Droideka has Damage Immunity, it has -50% Speed and a 35% chance to assist dealing 50% less damage whenever another Separatist ally uses an ability (limit once per turn).\n\nCharge: +5% Offense per stack\n\nWhile in Territory Wars and if all allies are Separatist Droids: Droideka gains Damage Immunity for 1 turn at the start of the encounter, which can't be copied, dispelled, or prevented. Droideka also gains 1 stack of Charge for 1 turn whenever another ally takes a turn. Whenever an ally is Marked, Droideka gains 25% Max Health (stacking) until the end of encounter and the ally in the Leader slot gains 20% Turn Meter. At the start of each turn, if Droideka has Damage Immunity, all allies are immune to Daze and Stun. While Droideka is Marked, all other allies have +25% Potency and +25 Speed. The first time Droideka is defeated while Marked and an ally is active, revive all allies at the end of the turn and then all allies recover 100% Health. At the start of Droideka's turn, all allies recover 10% Health and Protection.133078%



Generated 2024-07-22 15:54:58 +0000