Alliance Guild Reports: Alliance Character Data: Embo

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Alliance Character Data: Embo

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Mod Data

Mod Stat Distributions

Mod stat distributions across 1756 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 1756 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 92% - protection, speed, crit damage, offense, health, crit chance, defense

Typical Mods:
protection +808, speed +125, crit damage +30, offense +209, health +2969, crit chance +8, defense +0
+0.08% offense
  • +23 speed (5)
  • +0.05% health (3)
  • +0.05% potency (2)
  • +0.06% protection (2)
+0.24% protection
  • +0.08% defense (2)
  • +20 speed (4)
  • +74 offense (2)
  • +0.07% crit chance (4)
+0.2% defense
  • +771 health (2)
  • +0.03% offense (2)
  • +89 offense (2)
  • +21 speed (5)
+0.24% protection
  • +0.05% tenacity (2)
  • +18 speed (4)
  • +1574 health (4)
  • +0.03% potency (2)
+0.16% health
  • +0.04% offense (3)
  • +488 protection (1)
  • +37 offense (1)
  • +17 speed (4)
+0.24% protection
  • +0.04% crit chance (2)
  • +0.01% offense (1)
  • +534 health (1)
  • +26 speed (5)
Great Mods:
protection +17799, speed +114, crit damage +30, offense +90, health +5124, crit chance +0, defense +1
+0.08% offense
  • +3866 protection (5)
  • +17 speed (3)
  • +0.07% protection (3)
  • +0.02% health (1)
+0.24% protection
  • +3544 protection (5)
  • +10 speed (2)
  • +0.02% potency (1)
  • +0.09% tenacity (4)
+0.2% defense
  • +20 speed (4)
  • +83 offense (2)
  • +2596 protection (4)
  • +22 defense (2)
+0.24% protection
  • +864 health (2)
  • +25 speed (5)
  • +2131 protection (3)
  • +0.03% crit chance (2)
+0.24% protection
  • +0.01% offense (1)
  • +0.03% health (2)
  • +2692 protection (4)
  • +24 speed (5)
+0.24% protection
  • +0.01% health (1)
  • +2545 protection (4)
  • +0.04% offense (3)
  • +18 speed (4)

Alliance Demographic Data

Based on 1495 units.
NameDescriptionCountPercent
The Quiet AssassinAll Bounty Hunters gain +50% Counter Chance and +50% Health Steal. When a Bounty Hunter ally scores a Critical Hit during their turn, they gain Offense Up for 1 turn. When Embo is in the Leader slot, and not the Ally slot, the following Contract is active:\n\nContract: Damage an enemy without buffs 15 times (Only Bounty Hunter allies can contribute to the Contract.)\n\nReward: All Bounty Hunter allies gain +50% Offense. When a Bounty Hunter ally uses a basic ability, they deal bonus damage equal to 7% of the target's Max Protection.34423%
Way of the KyuzoEmbo can't be critically hit. While Embo has Protection he gains +30% Offense, while Embo has no Protection he gains +30% Critical Chance. When Embo receives damage from an enemy's attack, if he has no Protection, he gains Foresight for 2 turns.\n\nWhile in Territory Wars: Bounty Hunter allies gain +40% Max Protection. At the end of Embo's turn, Bounty Hunter allies recover Protection equal to 25% of Embo's Max Protection, doubled for Embo. While Embo has Protection, all Bounty Hunter allies gain +30% Defense and 5% Turn Meter when a Bounty Hunter ally receives damage while debuffed.58039%



Generated 2024-07-22 15:54:58 +0000