Alliance Guild Reports: Alliance Character Data: Emperor Palpatine

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Alliance Character Data: Emperor Palpatine

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Mod Data

Mod Stat Distributions

Mod stat distributions across 3246 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 3246 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 93% - speed, potency, protection, offense, health, defense

Typical Mods:
speed +91, potency +15, protection +3021, offense +189, health +2418, defense +1
+0.06% offense
  • +0.03% tenacity (2)
  • +0.01% health (1)
  • +15 speed (3)
  • +709 health (2)
+32 speed
  • +2217 protection (3)
  • +31 offense (1)
  • +0.07% potency (3)
  • +0.03% defense (1)
+0.2% defense
  • +8 defense (1)
  • +10 speed (2)
  • +0.03% offense (2)
  • +0.06% potency (3)
+0.24% protection
  • +11 defense (1)
  • +0.06% crit chance (3)
  • +0.02% health (1)
  • +0.04% offense (3)
+0.24% protection
  • +0.02% health (1)
  • +5 speed (1)
  • +1691 health (4)
  • +0.04% offense (3)
+0.24% protection
  • +540 protection (1)
  • +145 offense (4)
  • +15 speed (3)
  • +0.03% tenacity (2)
Great Mods:
speed +173, potency +15, protection +2832, offense +114, health +3062, defense +0
+0.08% offense
  • +0.04% potency (2)
  • +0.02% tenacity (1)
  • +24 speed (5)
  • +0.01% health (1)
+32 speed
  • +985 health (2)
  • +0.07% potency (4)
  • +0.02% protection (1)
  • +26 offense (1)
+0.2% defense
  • +0.02% crit chance (1)
  • +1034 health (3)
  • +24 speed (5)
  • +0.03% potency (1)
+0.2% defense
  • +0.03% health (2)
  • +728 health (2)
  • +28 speed (5)
  • +81 offense (2)
+0.24% protection
  • +0.02% potency (1)
  • +25 speed (5)
  • +0.07% tenacity (3)
  • +299 health (1)
+0.3% potency
  • +26 speed (5)
  • +0.01% crit chance (1)
  • +2738 protection (4)
  • +0.05% tenacity (2)

Alliance Demographic Data

Based on 1721 units.
NameDescriptionCountPercent
Emperor of the Galactic EmpireEmpire and Sith allies have +35% Potency and 35% Max Health. Jedi and Rebel enemies have -35% Potency and -35% Evasion. When an Empire ally inflicts a debuff during their turn, they gain 20% Turn Meter. When a Sith ally inflicts a debuff during their turn, they recover 20% Health. When a debuff on an enemy expires, Empire and Sith allies gain 5% Turn Meter.156891%
Crackling DoomWhile Palpatine is active, at the start of each enemy turn, they take damage equal to 20% of their Max Health for each of the following: they are Shocked; they are a Jedi; they are a Rebel. This damage can't defeat enemies. Palpatine has +50% Max Protection, and, when he inflicts Shock, he gains 5% Max Protection until the end of the encounter.141182%



Generated 2024-07-22 15:54:58 +0000