Based on 2284 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: tenacity +60, health +2332, speed +105, offense +131, protection +4460
| Great Mods: tenacity +60, health +2821, speed +134, offense +209, protection +1455
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | Nest has +80% Counter Chance and ignores Taunt effects during her turn.\n\nWhenever Nest is damaged by an attack, she gains +30% Critical Chance and 40% Bonus Protection (stacking). This Bonus Protection increases by an additional 40% each time. Both bonuses expire and reset at the end of her next turn.\n\nWhenever an enemy loses a buff or debuff, Nest gains +2% Critical Damage and Health Steal (stacking) until the end of the encounter. | 767 | 49% |