Based on 2008 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: offense +1462, speed +117, potency +0, health +8141
| Great Mods: offense +1732, speed +106, potency +15, health +2252
|
Typical Mods: speed +139, offense +189, crit damage +0, health +7219
| Great Mods: speed +165, offense +1436, crit damage +0, health +7227
|
Name | Description | Count | Percent |
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![]() | If all of Resistance Hero Poe's allies are Light Side, enemies lose 5% Protection whenever they lose a debuff. When Inspired allies deal damage to an enemy with an ability, they also deal bonus damage equal to 10% of the target's Max Health, which can't be evaded. If an enemy critically hits an Inspired ally, all buffs are dispelled from that enemy at the end of the turn.\n\nIf Resistance Hero Poe is Inspired when he uses a Special ability during his turn, he can Inspire another target Resistance ally. | 761 | 47% |