Alliance Guild Reports: Alliance Character Data: Ezra Bridger

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Alliance Character Data: Ezra Bridger

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2475 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2475 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 57% - offense, speed, health, protection, crit chance

Typical Mods:
offense +904, speed +77, health +2010, protection +4140, crit chance +8
+0.06% offense
  • +73 offense (2)
  • +9 speed (2)
  • +1427 protection (2)
  • +558 health (2)
+30 speed
  • +1664 protection (3)
  • +0.01% health (2)
  • +0.02% defense (2)
  • +24 offense (1)
+0.12% defense
  • +0.01% protection (1)
  • +955 protection (2)
  • +9 speed (2)
  • +1161 health (3)
+0.06% offense
  • +0.03% health (3)
  • +0.03% tenacity (2)
  • +9 speed (2)
  • +0.01% protection (1)
+0.24% protection
  • +0.03% defense (3)
  • +264 health (1)
  • +0.02% health (2)
  • +10 speed (2)
+0.12% defense
  • +10 speed (2)
  • +41 offense (1)
  • +0.06% potency (4)
  • +0.01% crit chance (1)
Great Mods:
offense +1306, speed +145, health +4791, protection +26, crit chance +0
+0.08% offense
  • +0.02% tenacity (1)
  • +198 offense (5)
  • +0.03% defense (1)
  • +26 speed (5)
+32 speed
  • +0.07% offense (5)
  • +142 offense (4)
  • +0.03% health (2)
  • +0.04% defense (1)
+0.2% defense
  • +20 speed (4)
  • +0.02% health (1)
  • +0.13% potency (5)
  • +0.02% offense (2)
+0.08% offense
  • +22 speed (5)
  • +0.02% protection (1)
  • +0.11% tenacity (5)
  • +326 health (1)
+0.16% health
  • +0.05% protection (2)
  • +23 speed (5)
  • +0.02% tenacity (1)
  • +145 offense (4)
+0.08% offense
  • +22 speed (5)
  • +43 offense (1)
  • +45 defense (3)
  • +0.07% potency (3)

#2 - 35% - crit damage, speed, offense, health, protection, crit chance

Typical Mods:
crit damage +30, speed +114, offense +99, health +1727, protection +3554, crit chance +8
+0.08% offense
  • +1361 health (3)
  • +0.04% health (3)
  • +14 speed (3)
  • +1575 protection (2)
+32 speed
  • +0.03% offense (2)
  • +0.07% potency (3)
  • +0.02% crit chance (1)
  • +0.04% health (2)
+0.2% defense
  • +0.01% offense (1)
  • +10 speed (2)
  • +1850 protection (3)
  • +0.03% potency (2)
+0.42% crit damage
  • +19 speed (4)
  • +0.06% protection (3)
  • +0.03% crit chance (2)
  • +0.03% offense (2)
+0.24% protection
  • +16 speed (3)
  • +315 health (1)
  • +0.04% health (3)
  • +12 defense (1)
+0.08% offense
  • +23 speed (5)
  • +15 defense (1)
  • +88 offense (2)
  • +0.05% protection (2)
Great Mods:
crit damage +30, speed +140, offense +306, health +3000, protection +2772, crit chance +7
+0.08% offense
  • +1245 health (3)
  • +45 offense (1)
  • +0.02% tenacity (1)
  • +26 speed (5)
+32 speed
  • +0.03% offense (2)
  • +0.03% health (2)
  • +890 health (2)
  • +124 offense (3)
+0.2% defense
  • +78 offense (2)
  • +21 speed (5)
  • +850 health (2)
  • +0.07% tenacity (3)
+0.42% crit damage
  • +14 speed (3)
  • +48 offense (1)
  • +0.02% potency (1)
  • +1886 protection (3)
+0.24% protection
  • +0.04% offense (3)
  • +27 speed (5)
  • +0.02% tenacity (1)
  • +9 defense (1)
+0.08% offense
  • +20 speed (5)
  • +0.04% potency (2)
  • +0.04% tenacity (2)
  • +800 protection (1)

Alliance Demographic Data

Based on 1724 units.
NameDescriptionCountPercent
FlourishDeal Physical damage to target enemy and dispel all buffs on them. If the enemy had no buffs, this attack's cooldown is reduced by 1 and Ezra gains 75% Turn Meter instead. Ezra gains Defense Up for 2 turns.72742%



Generated 2024-07-22 15:54:58 +0000