Based on 2475 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: offense +904, speed +77, health +2010, protection +4140, crit chance +8
| Great Mods: offense +1306, speed +145, health +4791, protection +26, crit chance +0
|
Typical Mods: crit damage +30, speed +114, offense +99, health +1727, protection +3554, crit chance +8
| Great Mods: crit damage +30, speed +140, offense +306, health +3000, protection +2772, crit chance +7
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | Deal Physical damage to target enemy and dispel all buffs on them. If the enemy had no buffs, this attack's cooldown is reduced by 1 and Ezra gains 75% Turn Meter instead. Ezra gains Defense Up for 2 turns. | 727 | 42% |