Alliance Guild Reports: Alliance Character Data: Finn

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Alliance Character Data: Finn

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2439 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2439 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 52% - speed, health, defense, protection, offense, potency

Typical Mods:
speed +139, health +1039, defense +7, protection +2307, offense +133, potency +0
+0.08% offense
  • +33 defense (3)
  • +0.02% potency (1)
  • +531 protection (1)
  • +15 speed (3)
+32 speed
  • +0.05% defense (2)
  • +0.05% protection (2)
  • +0.02% potency (1)
  • +0.03% offense (3)
+0.2% defense
  • +0.04% crit chance (2)
  • +0.02% protection (1)
  • +16 speed (3)
  • +0.04% health (2)
+0.24% protection
  • +29 defense (2)
  • +0.01% health (1)
  • +97 offense (2)
  • +14 speed (3)
+0.16% health
  • +481 health (1)
  • +25 speed (5)
  • +32 defense (3)
  • +0.02% offense (2)
+0.16% health
  • +1607 protection (2)
  • +31 offense (1)
  • +24 speed (5)
  • +357 health (1)
Great Mods:
speed +152, health +18743, defense +0, protection +854, offense +247, potency +0
+0.08% offense
  • +40 offense (1)
  • +0.12% tenacity (5)
  • +25 speed (5)
  • +0.03% defense (1)
+32 speed
  • +1397 health (3)
  • +0.01% offense (1)
  • +89 offense (2)
  • +0.03% crit chance (2)
+0.2% defense
  • +25 speed (5)
  • +463 protection (1)
  • +112 offense (3)
  • +0.04% health (3)
+0.24% protection
  • +23 speed (5)
  • +15 defense (1)
  • +0.03% offense (2)
  • +0.08% potency (4)
+0.24% protection
  • +0.03% crit chance (2)
  • +24 speed (5)
  • +0.02% offense (1)
  • +0.03% tenacity (1)
+0.24% protection
  • +0.02% potency (1)
  • +922 health (2)
  • +23 speed (5)
  • +0.03% offense (2)

#2 - 30% - potency, protection

Typical Mods:
potency +45, protection +840
+0.06% offense
  • +963 health (3)
  • +43 offense (1)
  • +9 speed (2)
  • +0.04% crit chance (2)
+30 speed
  • +0.04% potency (2)
  • +0% offense (1)
  • +63 offense (2)
  • +963 health (3)
+0.12% defense
  • +307 health (1)
  • +16 speed (3)
  • +0.01% health (1)
  • +0.05% tenacity (3)
+0.24% protection
  • +0.02% health (2)
  • +0% offense (1)
  • +14 speed (4)
  • +36 offense (1)
+0.24% protection
  • +19 defense (3)
  • +221 health (1)
  • +0.01% offense (3)
  • +0.02% potency (1)
+0.12% defense
  • +0.02% health (2)
  • +585 protection (1)
  • +14 speed (3)
  • +0.04% tenacity (2)
Great Mods:
potency +45, protection +9511
+0.06% offense
  • +1084 protection (2)
  • +116 offense (3)
  • +0.01% crit chance (1)
  • +7 speed (2)
+30 speed
  • +0.02% health (2)
  • +0.06% crit chance (3)
  • +1264 protection (2)
  • +0.02% potency (1)
+0.12% defense
  • +9 speed (2)
  • +0.02% protection (1)
  • +2046 protection (3)
  • +0.01% offense (2)
+0.24% protection
  • +0.02% health (2)
  • +2016 protection (3)
  • +0.03% tenacity (2)
  • +0% offense (1)
+0.24% protection
  • +0.02% potency (1)
  • +0% offense (1)
  • +1278 protection (2)
  • +10 speed (2)
+0.24% potency
  • +0.01% defense (1)
  • +1559 protection (2)
  • +21 defense (3)
  • +77 offense (2)

#3 - 16% - crit damage, speed, protection, offense, health, crit chance

Typical Mods:
crit damage +30, speed +73, protection +1302, offense +371, health +3204, crit chance +8
+0.08% offense
  • +124 offense (3)
  • +28 defense (2)
  • +0.06% defense (2)
  • +968 health (2)
+30 speed
  • +0.01% health (2)
  • +419 protection (1)
  • +0.02% potency (1)
  • +0.07% tenacity (4)
+0.2% defense
  • +26 speed (5)
  • +0.07% potency (3)
  • +0.02% crit chance (1)
  • +628 protection (1)
+0.36% crit damage
  • +50 offense (2)
  • +784 health (3)
  • +0.01% potency (1)
  • +9 speed (2)
+0.24% protection
  • +1077 health (3)
  • +0.02% defense (1)
  • +8 speed (2)
  • +70 offense (2)
+0.24% protection
  • +0.05% tenacity (3)
  • +0.02% crit chance (1)
  • +124 offense (3)
  • +367 health (1)
Great Mods:
crit damage +30, speed +131, protection +5999, offense +285, health +5673, crit chance +0
+0.08% offense
  • +17 speed (3)
  • +0.05% potency (2)
  • +3406 protection (4)
  • +0.08% protection (3)
+32 speed
  • +0.02% offense (2)
  • +67 offense (2)
  • +0.05% tenacity (3)
  • +13 defense (1)
+0.2% defense
  • +0.03% health (2)
  • +23 speed (5)
  • +0.02% protection (1)
  • +520 protection (1)
+0.16% health
  • +165 offense (4)
  • +20 speed (4)
  • +607 protection (1)
  • +0.05% crit chance (3)
+0.16% health
  • +21 speed (5)
  • +0.03% potency (1)
  • +0.02% crit chance (1)
  • +0.02% offense (2)
+0.24% protection
  • +1284 protection (2)
  • +48 offense (1)
  • +18 speed (4)
  • +0.03% health (2)

Alliance Demographic Data

Based on 1697 units.
NameDescriptionCountPercent
Balanced TacticsResistance allies have +60% Defense, Offense, and Potency, and other allies have half that amount. If an enemy is damaged by a Resistance ally, for each Expose on them: That enemy loses 5% Turn Meter for each Resistance ally, all Resistance allies gain 3% Turn Meter for each Resistance ally, and their cooldowns are reduced by 1.\n\nWhile in Territory Battles and if there are no Galactic Legend allies: Resistance allies gain 60% Max Health and Protection. Enemies attacking out of turn deal 50% less damage. At the start of the encounter, revive all Resistance allies with 100% Health, recover 100% Protection, and gain Protection Up (100%) for 2 turns, which can't be dispelled or prevented, and Finn gains Determination for 2 turns. While Finn has Determination, Resistance allies are immune to critical hits, and have 100% counter chance. Whenever a Resistance ally uses a Special ability, dispel all buffs on target enemy, and inflict Expose for 2 turns, which can't be evaded or resisted. Whenever another Resistance ally is damaged by an enemy attack, Finn has a 20% chance to gain 100% Turn Meter once per turn. If an enemy is damaged by a Resistance ally, for each Expose on them, deal additional true damage to all other enemies, then Resistance allies recover 10% Health and gain 2 Speed (max 60) for the rest of the battle.90954%



Generated 2024-07-22 15:54:58 +0000