Alliance Guild Reports: Alliance Character Data: First Order TIE Pilot

Alliance | Characters |
Resources
Player | Characters | History | Transfers

Alliance Character Data: First Order TIE Pilot

swgoh.gg data

Mod Data

Mod Stat Distributions

Mod stat distributions across 2658 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2658 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 96% - crit damage, offense, speed, health, protection, crit chance, defense

Typical Mods:
crit damage +30, offense +116, speed +117, health +94, protection +2290, crit chance +7, defense +0
+0.08% offense
  • +19 speed (4)
  • +0.07% protection (3)
  • +0.03% defense (1)
  • +0.02% potency (1)
+32 speed
  • +0.05% potency (2)
  • +0.02% health (1)
  • +0.04% offense (4)
  • +0.02% tenacity (1)
+0.2% defense
  • +16 speed (3)
  • +0.04% tenacity (2)
  • +0.03% health (2)
  • +0.05% protection (2)
+0.42% crit damage
  • +0.03% tenacity (1)
  • +0.05% defense (2)
  • +0.04% crit chance (2)
  • +14 speed (3)
+0.16% health
  • +0.05% tenacity (2)
  • +0.1% defense (3)
  • +105 offense (3)
  • +21 speed (4)
+0.08% offense
  • +0.04% crit chance (2)
  • +15 speed (3)
  • +0.02% potency (1)
  • +2249 protection (4)
Great Mods:
crit damage +30, offense +224, speed +127, health +7180, protection +1560, crit chance +0, defense +3
+0.08% offense
  • +23 speed (5)
  • +0.04% defense (1)
  • +0.02% tenacity (1)
  • +896 health (2)
+32 speed
  • +0.04% crit chance (2)
  • +0.04% potency (2)
  • +122 offense (3)
  • +0.01% health (1)
+0.2% defense
  • +0.07% protection (3)
  • +18 speed (4)
  • +0.05% offense (4)
  • +442 health (1)
+0.42% crit damage
  • +12 speed (3)
  • +63 offense (2)
  • +931 health (2)
  • +0.02% crit chance (1)
+0.16% health
  • +27 offense (1)
  • +0.02% protection (1)
  • +60 defense (5)
  • +24 speed (5)
+0.08% offense
  • +18 speed (4)
  • +1528 protection (2)
  • +303 health (1)
  • +0.02% defense (1)

Alliance Demographic Data

Based on 1720 units.
NameDescriptionCountPercent
Keen EyeFirst Order TIE Pilot has +30% Critical Chance and +30% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below 100% Health. First Order TIE Pilot has a 70% chance to gain Foresight for 2 turns whenever they lose Advantage.\n\nWhile in Grand Arenas if there are no Galactic Legend allies and all allies are First Order: First Order TIE Pilot instead has 100% chance to gain Foresight. At the start of the encounter:\n\n- All allies gain 50% Max Health\n- Whenever an ally has Advantage, they have +50% Critical Damage and +100 Speed\n- At the start of each character's turn, if an ally doesn't have Advantage, they have +100% Tenacity until they gain Advantage\n- Whenever an ally loses Advantage, they recover 20% Health and Protection\n- Whenever First Order TIE Pilot gains bonus Turn Meter, they gain Advantage for 1 turn if they didn't already have it\n- Whenever First Order TIE Pilot gains Foresight, all allies gain Foresight for 2 turns94155%



Generated 2024-07-22 15:54:58 +0000