Alliance Guild Reports: Alliance Character Data: Sith Trooper

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Alliance Character Data: Sith Trooper

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2583 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2583 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 67% - offense, health

Typical Mods:
offense +1250, health +3028
+0.08% offense
  • +0.01% health (1)
  • +1180 health (3)
  • +0.04% crit chance (2)
  • +11 speed (2)
+32 speed
  • +156 offense (4)
  • +0.03% offense (2)
  • +695 health (2)
  • +1349 protection (2)
+0.2% defense
  • +11 speed (2)
  • +0.04% offense (3)
  • +1052 health (2)
  • +0.02% crit chance (1)
+0.42% crit damage
  • +20 speed (4)
  • +22 defense (2)
  • +0.02% offense (1)
  • +0.09% potency (3)
+0.16% health
  • +0.03% offense (2)
  • +0.03% defense (1)
  • +1645 protection (2)
  • +14 speed (3)
+0.08% offense
  • +11 speed (2)
  • +0.03% protection (1)
  • +1294 protection (2)
  • +146 offense (3)
Great Mods:
offense +1912, health +532
+0.08% offense
  • +195 offense (5)
  • +25 speed (5)
  • +0.01% health (1)
  • +365 health (1)
+0.08% offense
  • +210 offense (5)
  • +27 defense (2)
  • +0.02% potency (1)
  • +19 speed (4)
+0.2% defense
  • +106 offense (3)
  • +0.04% health (3)
  • +0.06% offense (5)
  • +4 speed (1)
+0.42% crit damage
  • +0.05% offense (3)
  • +0.06% health (4)
  • +9 speed (2)
  • +103 offense (3)
+0.16% health
  • +15 speed (3)
  • +125 offense (3)
  • +0.07% offense (5)
  • +0.03% potency (1)
+0.08% offense
  • +24 speed (5)
  • +0.02% defense (1)
  • +575 protection (1)
  • +216 offense (5)

#2 - 25% - crit damage, speed, offense, protection, health, defense, crit chance, tenacity

Typical Mods:
crit damage +30, speed +63, offense +218, protection +2916, health +66, defense +1, crit chance +0, tenacity +19
+0.06% offense
  • +91 offense (3)
  • +0.04% crit chance (2)
  • +4 speed (1)
  • +0.02% health (2)
+30 speed
  • +0.03% crit chance (2)
  • +0.05% tenacity (3)
  • +0.02% protection (1)
  • +70 offense (2)
+0.12% defense
  • +9 speed (2)
  • +457 protection (1)
  • +0.02% health (3)
  • +0.01% offense (2)
+0.36% crit damage
  • +0.01% health (2)
  • +0.03% tenacity (2)
  • +1283 protection (2)
  • +15 defense (2)
+0.06% health
  • +5 speed (1)
  • +0.06% crit chance (3)
  • +1155 protection (2)
  • +0.03% protection (2)
+0.12% defense
  • +16 defense (2)
  • +53 offense (2)
  • +15 speed (3)
  • +0.01% crit chance (1)
Great Mods:
crit damage +30, speed +107, offense +652, protection +787, health +7969, defense +2, crit chance +0, tenacity +0
+0.08% offense
  • +11 speed (2)
  • +144 offense (3)
  • +0.02% tenacity (1)
  • +883 health (2)
+32 speed
  • +0.05% crit chance (3)
  • +0.02% health (1)
  • +0.02% offense (2)
  • +0.05% potency (2)
+0.2% defense
  • +112 offense (3)
  • +0.03% protection (1)
  • +15 speed (3)
  • +0.02% health (1)
+0.42% crit damage
  • +169 offense (5)
  • +17 speed (4)
  • +513 health (1)
  • +21 defense (2)
+0.16% health
  • +0.06% protection (3)
  • +157 offense (4)
  • +9 speed (2)
  • +749 protection (1)
+0.08% offense
  • +32 defense (3)
  • +521 health (1)
  • +23 speed (5)
  • +58 offense (2)

Alliance Demographic Data

Based on 1644 units.
NameDescriptionCountPercent
Emperor's LegacyAt the start of battle, Sith Trooper gains Advantage for 2 turns if the Leader is First Order or Sith. While Sith Trooper has Advantage, he has +50% Critical Damage.\n\nWhenever another First Order or Sith ally scores a critical hit or Stuns an enemy, Sith Trooper is called to assist (limit once per turn).\n\nWhenever another First Order or Sith ally is defeated, the cooldown of Vengeant Blast is reset, then Sith Trooper gains Advantage for 1 turn and takes a bonus turn.120773%



Generated 2024-07-22 15:54:58 +0000