Alliance Guild Reports: Alliance Character Data: Gar Saxon

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Alliance Character Data: Gar Saxon

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Mod Data

Mod Stat Distributions

Mod stat distributions across 1067 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 1067 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 68% - offense, protection, speed, defense, health, potency

Typical Mods:
offense +854, protection +2037, speed +59, defense +0, health +1497, potency +14
+0.06% offense
  • +560 health (2)
  • +0.01% potency (1)
  • +5 speed (1)
  • +0.07% tenacity (4)
+30 speed
  • +492 protection (1)
  • +0.01% offense (1)
  • +0.01% crit chance (1)
  • +7 defense (1)
+0.12% defense
  • +5 speed (1)
  • +0.03% health (4)
  • +1341 protection (2)
  • +0.02% tenacity (1)
+0.12% defense
  • +0.02% tenacity (2)
  • +924 health (3)
  • +5 speed (1)
  • +67 offense (2)
+0.24% protection
  • +8 defense (1)
  • +9 speed (2)
  • +0.01% potency (1)
  • +0.02% offense (4)
+0.24% protection
  • +52 offense (2)
  • +0.06% crit chance (3)
  • +0.01% offense (2)
  • +5 speed (1)
Great Mods:
offense +1580, protection +1830, speed +91, defense +1, health +449, potency +0
+0.08% offense
  • +5 speed (1)
  • +217 offense (5)
  • +0.02% potency (1)
  • +0.11% protection (5)
+0.08% offense
  • +80 offense (2)
  • +886 protection (1)
  • +0.08% defense (3)
  • +25 speed (5)
+0.2% defense
  • +47 offense (1)
  • +14 speed (3)
  • +0.05% crit chance (3)
  • +0.07% offense (5)
+0.08% offense
  • +15 speed (3)
  • +160 offense (4)
  • +11 defense (1)
  • +0.05% health (3)
+0.16% health
  • +114 offense (3)
  • +0.07% offense (5)
  • +14 speed (3)
  • +898 protection (1)
+0.08% offense
  • +30 defense (2)
  • +208 offense (5)
  • +18 speed (4)
  • +352 health (1)

#2 - 15% - defense, speed, health, protection, offense, tenacity

Typical Mods:
defense +6, speed +90, health +4649, protection +2059, offense +172, tenacity +20
+0.06% offense
  • +16 defense (2)
  • +0.02% defense (2)
  • +9 speed (2)
  • +0.02% protection (1)
+30 speed
  • +0.04% potency (3)
  • +0.02% crit chance (1)
  • +42 offense (1)
  • +0.02% tenacity (1)
+0.12% defense
  • +12 speed (3)
  • +0.01% potency (1)
  • +18 defense (3)
  • +475 protection (1)
+0.06% health
  • +0.01% potency (1)
  • +62 offense (2)
  • +14 speed (3)
  • +1474 protection (2)
+0.24% protection
  • +10 speed (2)
  • +0.03% tenacity (2)
  • +14 defense (2)
  • +0.04% potency (2)
+0.12% defense
  • +65 offense (2)
  • +0.01% offense (2)
  • +0.01% health (1)
  • +15 speed (3)
Great Mods:
defense +8, speed +108, health +9264, protection +1502, offense +148, tenacity +0
+0.08% offense
  • +1337 protection (2)
  • +0.02% potency (1)
  • +15 defense (1)
  • +17 speed (4)
+32 speed
  • +80 offense (2)
  • +0.05% crit chance (3)
  • +0.03% health (2)
  • +0.02% tenacity (1)
+0.2% defense
  • +18 speed (4)
  • +27 defense (2)
  • +0.03% tenacity (1)
  • +0.09% protection (4)
+0.2% defense
  • +0.03% health (2)
  • +32 defense (3)
  • +29 offense (1)
  • +0.04% crit chance (2)
+0.24% protection
  • +0.04% tenacity (2)
  • +0.02% defense (1)
  • +0.09% potency (5)
  • +21 speed (4)
+0.2% defense
  • +35 offense (1)
  • +0.05% protection (2)
  • +60 defense (5)
  • +20 speed (4)

Alliance Demographic Data

Based on 1649 units.
NameDescriptionCountPercent
Mandalorian RetaliationEmpire allies gain 50% Counter Chance and 40% Defense. Whenever an Empire ally uses a Basic attack, they recover 5% Health1419%



Generated 2024-07-22 15:54:58 +0000