Based on 2691 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: speed +140, tenacity +20, health +1571, protection +4296, offense +177
| Great Mods: speed +179, tenacity +0, health +6263, protection +732, offense +141
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Name | Description | Count | Percent |
---|---|---|---|
![]() | General Hux gains Advantage for 2 turns at the start of each encounter. If the allied leader is First Order, all other First Order allies also gain Advantage for 2 turns at the start of each encounter.\n\nIf all allies are First Order at the start of battle, enemies can't gain bonus Turn Meter while General Hux has Advantage. | 1421 | 86% |