Alliance Guild Reports: Alliance Character Data: General Kenobi

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Alliance Character Data: General Kenobi

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Mod Data

Mod Stat Distributions

Mod stat distributions across 3098 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 3098 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 70% - health, defense

Typical Mods:
health +15327, defense +0
+0.06% offense
  • +90 offense (3)
  • +5 speed (1)
  • +0.02% crit chance (1)
  • +0.02% tenacity (1)
+30 speed
  • +0.03% protection (2)
  • +0.01% crit chance (1)
  • +0.03% potency (2)
  • +7 defense (1)
+0.12% defense
  • +10 speed (2)
  • +0.02% protection (1)
  • +0.03% crit chance (2)
  • +0% offense (1)
+0.2% defense
  • +1455 protection (2)
  • +9 speed (2)
  • +0.06% crit chance (3)
  • +0.05% protection (2)
+0.06% health
  • +8 speed (2)
  • +0.01% tenacity (1)
  • +720 protection (1)
  • +0.04% potency (2)
+0.06% health
  • +0.07% protection (4)
  • +4 speed (1)
  • +0.02% crit chance (1)
  • +0.02% potency (1)
Great Mods:
health +24226, defense +1
+0.08% offense
  • +0.03% health (2)
  • +1017 health (2)
  • +11 speed (2)
  • +1182 protection (2)
+0.16% health
  • +921 health (2)
  • +0.05% defense (2)
  • +0.04% protection (2)
  • +1439 protection (2)
+0.2% defense
  • +6 speed (1)
  • +0.03% health (2)
  • +1603 health (4)
  • +83 offense (2)
+0.16% health
  • +31 defense (3)
  • +1189 health (3)
  • +0.03% defense (1)
  • +0.02% offense (2)
+0.16% health
  • +2104 health (5)
  • +0.02% offense (1)
  • +0.02% potency (1)
  • +9 speed (2)
+0.16% health
  • +9 speed (2)
  • +0.06% tenacity (2)
  • +1765 health (5)
  • +0.01% offense (1)

#2 - 27% - protection, health, defense, speed, offense, tenacity

Typical Mods:
protection +9631, health +10193, defense +3, speed +113, offense +161, tenacity +0
+0.08% offense
  • +18 speed (3)
  • +3536 protection (5)
  • +0.06% defense (2)
  • +0.05% protection (2)
+32 speed
  • +0.06% tenacity (3)
  • +0.06% defense (2)
  • +0.05% protection (2)
  • +10 defense (1)
+0.2% defense
  • +21 speed (4)
  • +0.02% protection (1)
  • +3383 protection (5)
  • +88 offense (2)
+0.24% protection
  • +38 defense (3)
  • +11 speed (2)
  • +0.03% health (2)
  • +70 offense (2)
+0.24% protection
  • +479 protection (1)
  • +29 defense (3)
  • +14 speed (3)
  • +0.07% defense (2)
+0.24% protection
  • +17 speed (3)
  • +0.04% tenacity (2)
  • +34 defense (3)
  • +1758 protection (3)
Great Mods:
protection +9502, health +19485, defense +0, speed +144, offense +5, tenacity +0
+0.08% offense
  • +23 speed (5)
  • +0.06% protection (3)
  • +0.08% defense (3)
  • +0.02% health (1)
+32 speed
  • +0.03% offense (3)
  • +3166 protection (5)
  • +904 health (2)
  • +0.06% defense (2)
+0.2% defense
  • +24 speed (5)
  • +1269 health (3)
  • +0.04% health (3)
  • +588 protection (1)
+0.16% health
  • +1014 health (2)
  • +24 speed (5)
  • +0.03% tenacity (1)
  • +3182 protection (4)
+0.24% protection
  • +887 health (2)
  • +0.07% health (4)
  • +0.02% offense (2)
  • +20 speed (4)
+0.24% protection
  • +21 speed (4)
  • +0.03% crit chance (2)
  • +0.07% potency (3)
  • +2268 protection (3)

Alliance Demographic Data

Based on 1714 units.
NameDescriptionCountPercent
SoresuAt the end of his turn, General Kenobi has a 65% chance to gain Foresight for 2 turns.\n\nWhenever another ally is critically hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi Taunts for 1 turn.\n\nIf all allies are Galactic Republic, General Kenobi Taunts for 1 turn whenever another Galactic Republic ally loses any Protection Up.148387%



Generated 2024-07-22 15:54:58 +0000