Alliance Guild Reports: Alliance Character Data: Rey

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Alliance Character Data: Rey

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Mod Data

Mod Stat Distributions

Mod stat distributions across 1627 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 1627 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 85% - offense, health, speed

Typical Mods:
offense +1049, health +12299, speed +120
+0.08% offense
  • +0.04% health (3)
  • +110 offense (3)
  • +29 speed (5)
  • +0.02% potency (1)
+0.08% offense
  • +0.04% protection (2)
  • +0.08% health (5)
  • +0.03% defense (1)
  • +20 speed (4)
+0.2% defense
  • +0.03% health (2)
  • +0.02% protection (1)
  • +19 speed (4)
  • +0.06% offense (5)
+0.16% health
  • +0.06% offense (5)
  • +12 speed (2)
  • +0.05% tenacity (2)
  • +0.07% protection (3)
+0.16% health
  • +0.04% tenacity (2)
  • +21 speed (4)
  • +0.07% offense (5)
  • +0.01% crit chance (1)
+0.08% offense
  • +19 speed (4)
  • +0.02% tenacity (1)
  • +0.07% health (5)
  • +0.04% crit chance (2)
Great Mods:
offense +1811, health +15876, speed +123
+0.08% offense
  • +26 speed (5)
  • +23 defense (2)
  • +1407 health (4)
  • +38 offense (1)
+0.08% offense
  • +147 offense (4)
  • +464 protection (1)
  • +1357 health (3)
  • +20 speed (4)
+0.2% defense
  • +197 offense (5)
  • +0.02% crit chance (1)
  • +19 speed (4)
  • +804 health (2)
+0.08% offense
  • +0.03% health (3)
  • +559 protection (1)
  • +13 speed (3)
  • +185 offense (5)
+0.16% health
  • +0.02% offense (2)
  • +126 offense (3)
  • +1860 protection (3)
  • +21 speed (4)
+0.08% offense
  • +0.04% health (2)
  • +24 speed (5)
  • +366 health (1)
  • +184 offense (4)

#2 - 15% - speed, health, offense, defense

Typical Mods:
speed +156, health +12135, offense +164, defense +4
+0.08% offense
  • +19 speed (4)
  • +29 defense (2)
  • +2833 protection (4)
  • +0.03% health (2)
+32 speed
  • +0.07% protection (3)
  • +0.04% health (3)
  • +0.02% crit chance (1)
  • +3472 protection (5)
+0.2% defense
  • +0.05% offense (4)
  • +0.04% potency (2)
  • +10 speed (2)
  • +45 defense (4)
+0.08% offense
  • +23 speed (4)
  • +150 offense (4)
  • +0.01% crit chance (1)
  • +0.09% defense (3)
+0.16% health
  • +0.05% potency (2)
  • +0.02% offense (2)
  • +43 defense (4)
  • +18 speed (4)
+0.16% health
  • +15 speed (3)
  • +0.08% protection (4)
  • +0.04% tenacity (2)
  • +2107 protection (3)
Great Mods:
speed +146, health +41859, offense +443, defense +0
+0.08% offense
  • +0.04% health (3)
  • +1415 health (3)
  • +31 offense (1)
  • +22 speed (5)
+32 speed
  • +0.02% offense (2)
  • +1172 health (3)
  • +0.05% health (3)
  • +174 offense (4)
+0.2% defense
  • +129 offense (3)
  • +0.01% health (1)
  • +1240 health (3)
  • +27 speed (5)
+0.16% health
  • +0.04% potency (2)
  • +0.08% tenacity (3)
  • +23 speed (5)
  • +1805 protection (2)
+0.16% health
  • +0.03% offense (2)
  • +23 speed (5)
  • +0.03% tenacity (1)
  • +1325 health (3)
+0.16% health
  • +0.08% defense (3)
  • +1007 health (2)
  • +19 speed (4)
  • +101 offense (3)

Alliance Demographic Data

Based on 944 units.
NameDescriptionCountPercent
Relentless AdvanceDeal Physical damage to target enemy. If it's Rey's turn, she deals damage a second time, has +50% Health Steal, and ignores 50% of the target's Armor. This Health Steal is doubled while Rey is under 50% Health.90796%
Wisdom of the Sacred TextsLight Side allies have +40% Mastery, +30 Speed, and +30% Max Health. Whenever an enemy gains bonus Turn Meter, Inspired Light Side allies gain 5% Mastery (stacking) until the end of the encounter.\n\nThe first time each Light Side ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented, and recover 50% Health when it expires.93699%
LifebloodRey loses 25% Health and target Light Side ally gains bonus Protection equal to the amount lost. All other Light Side allies gain half of that amount. If Rey is at full health when she uses this ability, all Light Side allies gain Critical Hit Immunity for 2 turns.\n\nTarget other ally gains Lifeblood until they are defeated or until Lifeblood is granted to a different ally, which can't be copied, dispelled, or prevented. Rey can't be defeated by this ability.\n\nLifeblood: Damage received decreased by 30% and damage dealt increased by 30%93499%
Sudden WhirlwindDeal 2x massive damage to target enemy, dealing 7% more damage per Relic Amplifier level. Then, deal Physical damage to all enemies. Enemies defeated by this ability can't be revived. This attack can't be countered or evaded.\n\nThis ability can't be used unless a Light Side ally dropped below 60% Health since its last use. A Light Side ally needs to have dropped below 60% Health in order to use this ability for the first time.93699%
Galactic LegendThis unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.\n\nThis unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.92698%
Manifest InspirationAt the start of her turn, Rey becomes Inspired. If she is already Inspired, she instead Inspires the healthiest Light Side ally who isn't. Inspired Light Side allies dispel all debuffs on themselves when they use a Basic ability during their turn. Light Side allies with Inspired or Damage Immunity can't have their Turn Meter reduced.90796%



Generated 2024-07-22 15:54:58 +0000