Based on 1603 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: speed +172, protection +4817
| Great Mods: speed +208, protection +5324
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | Inflict Buff Immunity on target enemy for 2 turns and deal Special damage to them. Luke gains 2% Max Health (stacking, max 20%) until the end of encounter. This attack will critically hit if able and can't be countered. | 870 | 96% |
![]() | All Light Side allies have +10% Max Health and Max Protection, doubled for Jedi allies. All Jedi allies have +30% Offense and +40 Speed.\n\nIf all allies are Jedi at the start of battle (excluding summoned allies), Jedi Master Luke Skywalker Taunts while he has Protection.\n\nThe first time each other Jedi ally falls below 100% Health, they dispel all debuffs on themselves and gain Critical Hit Immunity, Defense Up, and Tenacity Up for 2 turns. Then, Luke Taunts for 2 turns, which can't be copied, dispelled, or prevented.\n\nAt the start of battle, Jedi allies gain the granted ability Inherited Teachings.\n\nInherited Teachings: Gain Jedi Lessons for 3 turns and call target other Light Side ally to assist, dealing 90% less damage. Then, they deal true damage to the target enemy based on 60% of Jedi Master Luke Skywalker's base Max Protection, which can't be evaded.\n\nIf that ally is a Jedi, they gain Jedi Lessons for 3 turns and 15% Turn Meter, recover Protection equal to 5% of Luke's base Max Protection, and reduce the cooldown of their Inherited Teachings ability by 1.\n\nThis ability can't be used if there are no other Jedi allies. (Cooldown: 2) | 902 | 100% |
![]() | Inflict Tenacity Down on target enemy for 2 turns, then Daze them for 2 turns. Increase their cooldowns by 1.\n\nRaid Bosses: Inflict Tenacity Down on target enemy for 2 turns, then inflict 3 Expose for 2 turns on them.\n\nCall target other Light Side ally to assist, then grant them and Jedi Master Luke Skywalker Advantage and Critical Damage Up for 2 turns.\n\nIf target other ally is a Jedi, that ally gains Jedi Lessons for 3 turns, which can't be copied. If they already have Jedi Lessons, the duration for all current stacks on them resets to 3 turns (max 3 stacks).\n\nThis ability can't be resisted or evaded.\n\nJedi Lessons: +20% Mastery per stack | 893 | 99% |
![]() | Deal Special damage to all enemies. Then, remove 20% Turn Meter from them and inflict Ability Block and Breach for 2 turns. Deal 10% more damage and remove an additional 5% Turn Meter for each ally with Jedi Lessons or Jedi Legacy.\n\nAll Jedi allies gain 15% Turn Meter and Critical Hit Immunity for 1 turn. | 896 | 99% |
![]() | This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.\n\nThis unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%. | 891 | 99% |
![]() | Jedi allies may gain Jedi Lessons.\n\nThe first time each other Light Side ally falls below 100% Health, they recover 25% Health and Protection, doubled for Jedi allies.\n\nAt the start of battle, Jedi Master Luke Skywalker gains Jedi Legacy until the end of battle, which can't be copied, dispelled, or prevented.\n\nJedi Legacy: +100% Mastery and ignores Taunt effects during their turn; can't gain Jedi Lessons | 898 | 100% |