Based on 2796 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: speed +97, potency +15, protection +4198, health +939, offense +231
| Great Mods: speed +182, potency +15, protection +4257, health +356, offense +33
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | Empire allies gain 30 Speed. Inflict Defense Down and Expose for 2 turns on enemies that fall below 100% Health during Empire allies' turn. This effect can't be Resisted. | 485 | 28% |
![]() | Grand Moff Tarkin gains Defense equal to his Potency Percentage and 20% Potency per debuffed enemy. | 668 | 39% |