Alliance Guild Reports: Alliance Character Data: Han Solo

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Alliance Character Data: Han Solo

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Mod Data

Mod Stat Distributions

Mod stat distributions across 3041 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 3041 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 94% - crit damage, speed, offense, health, crit chance, protection, defense

Typical Mods:
crit damage +30, speed +124, offense +219, health +2906, crit chance +7, protection +3491, defense +2
+0.08% offense
  • +1571 health (4)
  • +0.04% potency (2)
  • +0.06% protection (2)
  • +18 speed (4)
+32 speed
  • +0.04% defense (1)
  • +42 defense (4)
  • +883 protection (1)
  • +80 offense (2)
+0.2% defense
  • +0.04% offense (3)
  • +14 speed (3)
  • +0.08% tenacity (3)
  • +2560 protection (3)
+0.42% crit damage
  • +14 speed (3)
  • +0.08% crit chance (4)
  • +1240 health (3)
  • +0.03% offense (2)
+0.16% health
  • +84 offense (2)
  • +26 speed (5)
  • +0.07% protection (3)
  • +0.02% potency (1)
+0.08% offense
  • +0.02% tenacity (1)
  • +0.04% health (3)
  • +20 speed (5)
  • +42 offense (1)
Great Mods:
crit damage +30, speed +150, offense +732, health +5125, crit chance +0, protection +3343, defense +0
+0.08% offense
  • +0.02% potency (1)
  • +27 speed (5)
  • +158 offense (4)
  • +0.07% defense (2)
+32 speed
  • +0.07% crit chance (4)
  • +0.04% offense (3)
  • +124 offense (3)
  • +0.05% tenacity (2)
+0.2% defense
  • +25 speed (5)
  • +0.06% protection (2)
  • +1417 protection (2)
  • +0.07% potency (3)
+0.42% crit damage
  • +23 speed (5)
  • +0.06% crit chance (3)
  • +122 offense (3)
  • +433 health (1)
+0.24% protection
  • +0.03% tenacity (1)
  • +132 offense (4)
  • +0.03% crit chance (2)
  • +24 speed (5)
+0.08% offense
  • +19 speed (4)
  • +185 offense (5)
  • +0.02% potency (1)
  • +1812 protection (2)

#2 - 5% - health, speed, defense, offense, crit damage, protection, crit chance

Typical Mods:
health +2191, speed +103, defense +5, offense +80, crit damage +30, protection +5203, crit chance +7
+0.08% offense
  • +1778 protection (2)
  • +22 speed (4)
  • +0.05% defense (2)
  • +714 health (2)
+32 speed
  • +71 offense (2)
  • +0.1% defense (3)
  • +0.02% crit chance (1)
  • +44 defense (4)
+0.2% defense
  • +1303 health (3)
  • +2101 protection (3)
  • +10 speed (2)
  • +0.04% tenacity (2)
+0.16% health
  • +0.05% offense (4)
  • +10 speed (2)
  • +41 defense (3)
  • +0.02% defense (1)
+0.16% health
  • +0.04% offense (3)
  • +0.05% tenacity (2)
  • +11 speed (2)
  • +0.06% potency (3)
+0.24% protection
  • +1232 protection (2)
  • +0.05% health (3)
  • +21 defense (2)
  • +18 speed (3)
Great Mods:
health +15407, speed +119, defense +3, offense +234, crit damage +0, protection +1210, crit chance +0
+0.08% offense
  • +12 speed (3)
  • +45 offense (1)
  • +0.1% defense (3)
  • +572 health (2)
+32 speed
  • +0.07% potency (3)
  • +67 offense (2)
  • +0.01% offense (1)
  • +1168 protection (2)
+0.2% defense
  • +23 speed (5)
  • +676 health (2)
  • +32 defense (3)
  • +0.04% crit chance (2)
+0.2% crit chance
  • +111 offense (3)
  • +13 speed (3)
  • +0.02% health (1)
  • +0.02% offense (2)
+0.16% health
  • +0.04% protection (2)
  • +18 speed (4)
  • +0.1% potency (4)
  • +0.01% crit chance (1)
+0.08% offense
  • +30 defense (3)
  • +0.07% protection (3)
  • +0.05% tenacity (2)
  • +21 speed (4)

Alliance Demographic Data

Based on 1711 units.
NameDescriptionCountPercent
Shoots FirstHan has +35% counter chance and +20% Critical Chance. The first time each turn that Han uses his Basic ability he attacks again, dealing 50% less damage.\n\nAt the start of encounter Han takes a bonus turn. During this turn he can only use his Basic ability, can ignore Taunt effects, and Stuns the target enemy for 1 turn, which can't be resisted.149787%



Generated 2024-07-22 15:54:58 +0000