Based on 2792 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: speed +102, health +6589, protection +5558, defense +2
| Great Mods: speed +176, health +9478, protection +2337, defense +0
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | All allies have their current Health percentages equalized. (Health equalizing effects ignore Healing Immunity.) Then, all allies recover 20% Health and Protection and Jedi allies gain Foresight for 2 turns. | 1199 | 75% |
![]() | Whenever an ally with Master's Training is defeated, Yoda gains 100% Turn Meter and resets all of his cooldowns. | 919 | 58% |