Alliance Guild Reports: Alliance Character Data: Hermit Yoda

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Alliance Character Data: Hermit Yoda

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2792 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2792 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 100% - speed, health, protection, defense

Typical Mods:
speed +102, health +6589, protection +5558, defense +2
+0.08% offense
  • +1502 protection (2)
  • +13 speed (3)
  • +0.02% tenacity (1)
  • +0.05% crit chance (3)
+32 speed
  • +785 health (2)
  • +0.03% health (2)
  • +20 defense (2)
  • +0.04% crit chance (2)
+0.2% defense
  • +10 speed (2)
  • +45 defense (4)
  • +48 offense (1)
  • +896 protection (1)
+0.24% protection
  • +9 speed (2)
  • +0.04% offense (3)
  • +0.03% health (2)
  • +1446 protection (2)
+0.24% protection
  • +0.06% defense (2)
  • +14 speed (3)
  • +0.01% health (1)
  • +0.04% offense (3)
+0.16% health
  • +1467 protection (2)
  • +0.07% tenacity (3)
  • +6 speed (1)
  • +0.05% potency (2)
Great Mods:
speed +176, health +9478, protection +2337, defense +0
+0.08% offense
  • +0.04% crit chance (2)
  • +23 speed (5)
  • +0.03% defense (1)
  • +0.05% tenacity (2)
+32 speed
  • +0.02% tenacity (1)
  • +10 defense (1)
  • +0.07% crit chance (3)
  • +0.05% health (3)
+0.2% defense
  • +0.02% tenacity (1)
  • +25 speed (5)
  • +41 offense (1)
  • +772 health (2)
+0.16% health
  • +27 speed (5)
  • +2147 health (5)
  • +0.03% potency (1)
  • +41 offense (1)
+0.16% health
  • +0.06% tenacity (3)
  • +589 health (2)
  • +1606 protection (2)
  • +27 speed (5)
+0.16% health
  • +0.04% protection (2)
  • +710 protection (1)
  • +0.04% tenacity (2)
  • +24 speed (5)

Alliance Demographic Data

Based on 1591 units.
NameDescriptionCountPercent
Strength Flows From the ForceAll allies have their current Health percentages equalized. (Health equalizing effects ignore Healing Immunity.) Then, all allies recover 20% Health and Protection and Jedi allies gain Foresight for 2 turns.119975%
Do or Do NotWhenever an ally with Master's Training is defeated, Yoda gains 100% Turn Meter and resets all of his cooldowns.91958%



Generated 2024-07-22 15:54:58 +0000